SacriFire

SacriFire

Absolutely fantastic so far
Just finished the demo, and I'm digging it. The art style is fantastic, the setting and story have me interested, and the combat is a very unique take on the JRPG genre. My only criticism so far is with the loading times when entering a battle which is disruptive. I'm also not sure if there's much you can do about that and it's definitely no where near a deal breaker. Look forward to the full game when it comes out.
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Showing 1-4 of 4 comments
barjed  [developer] 11 Jun, 2024 @ 11:51pm 
Thank you for your kind words. The loading times are indeed a big pain point at the moment. They are on the top of our "to do" list.
Theodren[JoL] 13 Jun, 2024 @ 1:07am 
Any plan on adding japanese voice ?
Lance  [developer] 13 Jun, 2024 @ 2:20am 
Originally posted by TheodrenJoL:
Any plan on adding japanese voice ?

We haven't announced our localisation plans yet. Sorry!
Nazkai 30 Jun, 2024 @ 1:47pm 
Certainly a unique blend of RT and Pause to consider tactics implementation. I prefer TB myself but this system is pretty interesting so far. :lunar2020thinkingtiger:
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Showing 1-4 of 4 comments
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