SacriFire
Absolutely fantastic so far
Just finished the demo, and I'm digging it. The art style is fantastic, the setting and story have me interested, and the combat is a very unique take on the JRPG genre. My only criticism so far is with the loading times when entering a battle which is disruptive. I'm also not sure if there's much you can do about that and it's definitely no where near a deal breaker. Look forward to the full game when it comes out.
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barjed  [開発者] 2024年6月11日 23時51分 
Thank you for your kind words. The loading times are indeed a big pain point at the moment. They are on the top of our "to do" list.
Any plan on adding japanese voice ?
Lance  [開発者] 2024年6月13日 2時20分 
TheodrenJoL の投稿を引用:
Any plan on adding japanese voice ?

We haven't announced our localisation plans yet. Sorry!
Nazkai 2024年6月30日 13時47分 
Certainly a unique blend of RT and Pause to consider tactics implementation. I prefer TB myself but this system is pretty interesting so far. :lunar2020thinkingtiger:
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