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If you still really hate them then theres some good news because the shrine seems to have no real purpose other than a couple achievements so once you get those you'll never have to go back as far as I can tell.
A lot of characters don't seem to be able to jump high enough to shoot them, and their collision hitbox is big enough to where I often accidentally bump into them due to the misleading isometric perspective.
Their ground aoe goes out extremely fast and has such a large hitbox that it's very difficult to predict and avoid it, whilst also leaving you very little time to shoot and deal damage to them before they reset into the air again. I sometimes seem to take damage even when I'm standing outside of the AOE markers.
They often spawn in multiples alongside other enemies, which doubles the stress of their massive aoe attacks whilst you are running from other pursuing enemies simultaneously.
They often take so long to die that they make the arena rooms feel impossible to complete in time. If chunks shows up mid fight it's even worse.
I am comfortably able to fight pretty much every other enemy in the game, but the shrine feels harder than the new dream levels, which is weird since it's supposed to be an early run stage that you use to loop your run quickly.