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But otherwise, I definitely enjoyed the game. It's just extra frustrating when something like this happens at the end, and threatens to sour the entire opinion of it.
I see you point, this game/part is not the first in the sense, where a 99% calm walk-through suddenly replaced by a quick movement (Helltaker, Tetragone, name a few more!).
But that's the beauty - the game offers a different mechanics when you don't expect it
You should add the aim line that pops up on M&K to controller. I was only able to finish it when switching to M&K. I only found out that I should switch by watching a youtube video.
Aside from that. Wonderful game and concept.
The throwing mechanic appears to have been weakened, it took me six attempts to throw the toy car over the cat house, whereas it only took one before
and the strength of the harpoon has lowered too, it does not reel in as fast as before, most likely causing the claw to miss the pegs at the end
I love this game and have been quietly hoping for a possible sequel or spinoff
But something went wrong in a recent update
I do agree it has to be challenging, but it should not be infuriating when a previously working mechanic, suddenly stops working
COuld you please send us a video of that and your DxDiag please? If so, please, send it over to team@metapublishing.io.
Thanks in advance.
I did not have any problems with harpoon though.
Edit: well it seems I needed to throw it while jumping, but a previous walkthrough he just stood there.