Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have very little hope for future games, and if there will be some, even less hope that they'll be good.
This
My thoughts as to why: Maybe because the game only has like five mission types, and three boss fights, for a three-act game.
I also think part of the problem is that unlike a turn-based game like XCom, you don't really have any control and commitment to your soldiers. Your hero's can't die, so you have to reload if they go down. And your non-hero units, you can't really have a "career" with them because after every mission, you can recruit higher power soldiers. Yes, you can somewhat customize them, but there's no reason to stick with them like in XCom where you build them from rookies to full-blown killing machines. I didn't like this element. There was one scout soldier I was able to level up from the start of the game and keep relevant, but then the final mission requires you to take all the hero units anyways. So I don't know.