Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I have very little hope for future games, and if there will be some, even less hope that they'll be good.
This
My thoughts as to why: Maybe because the game only has like five mission types, and three boss fights, for a three-act game.
I also think part of the problem is that unlike a turn-based game like XCom, you don't really have any control and commitment to your soldiers. Your hero's can't die, so you have to reload if they go down. And your non-hero units, you can't really have a "career" with them because after every mission, you can recruit higher power soldiers. Yes, you can somewhat customize them, but there's no reason to stick with them like in XCom where you build them from rookies to full-blown killing machines. I didn't like this element. There was one scout soldier I was able to level up from the start of the game and keep relevant, but then the final mission requires you to take all the hero units anyways. So I don't know.