安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
How many devs can you name that are adding features to games that have already been superseded by the next game? Few, if any.
Look for a mod, otherwise I would strongly suggest you don't want to claim "hold my breath" until the devs do it. Unless your favorite skin color is blue.
mainly because who will pay ? and it works now, new features might break it.
Doubt they won't patch it since they've just updated 2 of their older mainline titles.
Then turn it off? cause, unless you have hardware from 10 years ago, the game runs smoothly, FSR is not needed in the slightest.
Speaking of mods, the current way to implement FSR 2 implies tricking the game into loading DLLs for FSR, thinking its DLSS.
From what I've read (correct me of I am wrong), Horizon Forbidden West's implementation's of FSR 3.1 uses a DLL that decoupled from the rest of the game, probably meant to be swappable of a new version without having to wait for the developers to update it themselves.
Maybe there's a why to use to mod Zero Dawn, buy somehow have it load the FSR 3.1 DLL? Just a thought.