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Want me to fetch your slippers ?
If you're going to have an option, could that be 'on - increased - normal - reduced - off (or a slider) ? In the films the marines are quite verbal, so it seemed appropriate as it was, really.
(They were a bit annoying there, too, if I remember correctly. ;)
Do not remove the orders. Expand the voice lines for more variation and reduce the frequency. That would work for me.
Definitely look at the voice lines complaining that you are stood still. I am usually thinking/planning about my next moves.
Any update on whether or not modding will be granted?
Not sure where to mention this but: I have a level 3 marine, now trained in Recon. I unlocked the sniper rifle, changed their secondary weapon to said sniper rifle, but when I told to switch to their secondary in deployment, she brought out a pistol. There's no sign of the rifle anywhere... (just started Berkley's Docks).
One gripe I have is how long it takes in the base building screens to do stuff like: assigning physicians to marines and switching between marines to do upgrades. I like that you have to hold to confirm things , but having to do it 5 times on the one marine I want ready for another mission is tedious, maybe we can assign multiple physicians at once?
Likewise Clicking on marines in the barracks and the after mission upgrade screen to view their detailed info also has long animations(though I think it’s faster to cycle through them using the bottom arrows, not sure)
Just minor things. I have also encountered a few bugs when interacting with items in missions, or when I have to carry an unconscious marine, sometimes one of my marines won’t crouch to hide from the Bugs(Xenos)!
Overall though your team has crafted an amazing aliens tactical experience! Thanks
Thought the sniper rifle was a special not a second weapon.
You may be correct there! I'll have to try it again :)
Edit: Yup, thank you! Saved me a headache.