Cyberpunk 2077

Cyberpunk 2077

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Frame gen feels poor compared to other games.
I've tried the built in frame gen and modded frame gen. It is working but it doesn't feel smooth for the frame rate it is generating. I've played many other games like Ghost of Tsushima where I had similar frame rates but it felt so much smoother in those games. Any idea why?

To really test it, I set the in game fps to 30 on its own. I then enabled frame gen. It looks and feels just like 30 even though my overlay is reporting 60. I then disabled frame gen and capped the fps to 60. It looked so much better.

I then also tried using lossless scaling instead of the games frame gen. Lossless scaling, while producing a lot of artefacts, felt and looked so smooth.

Edit: After more troubleshooting, I can see that now fsr frame gen is in fact improving the visual fluidity of the game. However, it is of lower quality/impact than what I am used to in other games. It's barely an improvement in this game for some reason. I'll just wait until I get a dlss 3 supported card.
Last edited by albanshqiptar; 2 Oct @ 4:44pm
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Showing 1-15 of 31 comments
Proxy 1 Oct @ 5:32pm 
Are you serious? Of course 33ms frame times feel like garbage. What did you expect to happen?
Originally posted by Proxy:
Are you serious? Of course 33ms frame times feel like garbage. What did you expect to happen?
You misunderstand my point. I am able to run the game at around 70 frames, so when enabling frame gen and seeing it now reporting 120 frames, I was confused why it still felt like 70 frames. I then did the 30 fps cap just to 100% make sure.
Proxy 1 Oct @ 5:44pm 
Originally posted by albanshqiptar:
You misunderstand my point. I am able to run the game at around 70 frames, so when enabling frame gen and seeing it now reporting 120 frames, I was confused why it still felt like 70 frames. I then did the 30 fps cap just to 100% make sure.

Because its still 70 frames? Frame gen just inserts interpolated images in between the actual frame drawn by the GPU. Your input latency is going to increase, and your frame time doesn't actually change. Some games it works ok for, but on an already CPU heavy title its just not that great. Running an upscaler is going to be a better experience.

I suggest you try Intels presentmon app, you can graph things like GPU/CPU wait time and "see" what you're feeling.
Last edited by Proxy; 1 Oct @ 5:44pm
Originally posted by Proxy:
Originally posted by albanshqiptar:
You misunderstand my point. I am able to run the game at around 70 frames, so when enabling frame gen and seeing it now reporting 120 frames, I was confused why it still felt like 70 frames. I then did the 30 fps cap just to 100% make sure.

Because its still 70 frames? Frame gen just inserts interpolated images in between the actual frame drawn by the GPU. Your input latency is going to increase, and your frame time doesn't actually change. Some games it works ok for, but on an already CPU heavy title its just not that great. Running an upscaler is going to be a better experience.

I suggest you try Intels presentmon app, you can graph things like GPU/CPU wait time and "see" what you're feeling.
I have used a lot of frame gen and I'm currently playing games like Dead Space and Ghost of Tsushima. At this point, I know what to expect. Please read how when I used lossless scaling, it 100% improved the visual fluidity of the game at the cost of artefacting and major input lag.

You mention the cpu heavy title making it not great. Is this in relation to have poor frametimes, making frame gen less effective? My frame times are pretty stable in this game so I don't think it's that. Dead Space has poor frame times yet I still find frame gen beneficial.
Proxy 1 Oct @ 6:12pm 
Originally posted by albanshqiptar:
I have used a lot of frame gen and I'm currently playing games like Dead Space and Ghost of Tsushima. At this point, I know what to expect. Please read how when I used lossless scaling, it 100% improved the visual fluidity of the game at the cost of artefacting and major input lag.

You mention the cpu heavy title making it not great. Is this in relation to have poor frametimes, making frame gen less effective? My frame times are pretty stable in this game so I don't think it's that. Dead Space has poor frame times yet I still find frame gen beneficial.

Every game engine is different, and the way it interacts with the technology varies. CP2077 is very CPU intensive thanks to the open world with a lot of things happening, you can try turning down the cars and pedestrians some to gain a little more stability. Also, it depends which FG you're using. FSR 3.0 FG is broken as hell, DLSS FG works ok (sometimes).
BRAN 1 Oct @ 6:12pm 
FG (especially 3.7.2/3.7.1) in Cyberpunk 2077 feels and performs absolutely normal and fine.

But I do understand what OP means. I had that happen ONLY in "Paris Dakar Rally", when FG was broken. it reported 60 FPS on screen, but was sooo sloppy and laggy, that it felt like 20FPS. That was later on fixed with patches and NVIDIA driver updates.

You might be referring to reflex/input lags, that FG generated frames e.g. 120FPS don't "feel" like 120FPS without FG.
Last edited by BRAN; 1 Oct @ 6:14pm
Bjørn 2 Oct @ 12:39am 
It is explained that you get best results by locking fps to at least 60 to use frame gen in this game:

https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2728/amd-fidelityfx-super-resolution-3

- Minimum FPS: It’s recommended to run the game at a baseline of minimum 60 FPS before enabling Frame Generation for it to work properly. At lower frame rates visual artifacts might be more prominent, you might also experience frame pacing issues.

- Monitor refresh rate: It’s strongly advised to play on a high refresh rate monitor (120 Hz and above). Using a lower refresh rate monitor can lead to frame time issues.

I don't have experience with it from other games, but like others mention above, it's probably different from game to game.


I tried FSR3 and frame gen, locked fps to 60, and was really impressed with the 100+ frame rate I got in the game.

However, I noticed increased latency / input lag from mouse, and noticed that Nvidia Reflex was greyed out, so that might be relevant.
Last edited by Bjørn; 2 Oct @ 12:45am
Originally posted by Bjørn:
It is explained that you get best results by locking fps to at least 60 to use frame gen in this game:

https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2728/amd-fidelityfx-super-resolution-3

- Minimum FPS: It’s recommended to run the game at a baseline of minimum 60 FPS before enabling Frame Generation for it to work properly. At lower frame rates visual artifacts might be more prominent, you might also experience frame pacing issues.

- Monitor refresh rate: It’s strongly advised to play on a high refresh rate monitor (120 Hz and above). Using a lower refresh rate monitor can lead to frame time issues.

I don't have experience with it from other games, but like others mention above, it's probably different from game to game.


I tried FSR3 and frame gen, locked fps to 60, and was really impressed with the 100+ frame rate I got in the game.

However, I noticed increased latency / input lag from mouse, and noticed that Nvidia Reflex was greyed out, so that might be relevant.
I wish it worked well for me. I have had good experiences with fsr 3 frame gen in other games, modded and vanilla. This is the only game where it doesn't feel like it's doing anything.
Bjørn 2 Oct @ 3:28am 
Hopefully they'll implement the improved versions of FS3 down the line, FS3.1 and onwards.
Maviba 2 Oct @ 8:00am 
Originally posted by albanshqiptar:

To really test it, I set the in game fps to 30 on its own. I then enabled frame gen. It looks and feels just like 30 even though my overlay is reporting 60.
Yeah, that's been nonsense. Thats not what FG is supposed to used for.

Like I mentioned before: frame gen doesn't improve your PC performance but costs some of it.

The game engine always works with your native FPS, no matter if you're using FG or not.
If you've got a rather weak system that's only capable of calculating 30fps, FG might be able of generating 60 out of it, but your control input will still be 30 FPS.

Since 30fps is the minimum value needed for a game being smooth, and since there's already a noticeable difference between 30 and 60 fps, you'll experience heavy latencies and lags by faking 60fps out of 30.
This applies in particular by using 3rd party apps or mods that emulate Frame Generation.

Therefore for using FG, your PC should be able of getting 60+fps natively if you want a rather smooth game experience.

If not, it's even better sticking with native 30fps
specify what kind of frame gen because DLSS3 frame gen feels like magic meanwhile FSR frame gen feels like garbage. there is a reason why DLSS3 framegen is only on RTX40-series, AMD actually thought they can emulate it via software lol
Originally posted by harisenvin:
specify what kind of frame gen because DLSS3 frame gen feels like magic meanwhile FSR frame gen feels like garbage. there is a reason why DLSS3 framegen is only on RTX40-series, AMD actually thought they can emulate it via software lol
fsr 3. I've used fsr 3 frame gen in many other games. Yes there is some ghosting but it feels smooth. In cyberpunk, I get the ghosting, which is expected, but the game doesn't visually look smooth.

I don't know if it's a frame time thing or what.
i laugh my ass off everytime ppl buy a 4k or whatever monitor and cant play native normal. and need framegen and what ever to have stable fps and makes the picture ugly xD

"bUt i HaVe a 4k mOniTor"
Last edited by sTill´Ed; 2 Oct @ 8:48am
Originally posted by Maviba:
Originally posted by albanshqiptar:

To really test it, I set the in game fps to 30 on its own. I then enabled frame gen. It looks and feels just like 30 even though my overlay is reporting 60.
Yeah, that's been nonsense. Thats not what FG is supposed to used for.

Like I mentioned before: frame gen doesn't improve your PC performance but costs some of it.

The game engine always works with your native FPS, no matter if you're using FG or not.
If you've got a rather weak system that's only capable of calculating 30fps, FG might be able of generating 60 out of it, but your control input will still be 30 FPS.

Since 30fps is the minimum value needed for a game being smooth, and since there's already a noticeable difference between 30 and 60 fps, you'll experience heavy latencies and lags by faking 60fps out of 30.
This applies in particular by using 3rd party apps or mods that emulate Frame Generation.

Therefore for using FG, your PC should be able of getting 60+fps natively if you want a rather smooth game experience.

If not, it's even better sticking with native 30fps
Final time I'll mention this. No matter the native fps, frame gen doesn't feel like it's doing anything.

I can run the game around 70 frames with ray tracing. Enabling, frame gen, it displays 120 fps but it still looks like 70. I can disable ray tracing to run the game 120 frames natively. The game visually looks smooth as expected. I then enabled frame gen, boosting it to 160. Still looks like 120, just with more ghosting/artifacting.

Using lossless scaling instead of built in frame gen, the game actually looks smooth. Using lossless scaling from 70 fps to boost to 120, it actually looks like 120 frames, even though there is artificating/ghosting/input lag.

I also tested to see if gsync is working. It's enabled when running the game. The frametimes also don't spike. They are pretty stable.

With all this, I've got no idea. I've got a friend who is also on a 3080 and he also claims that it visually doesn't look like frame gen is actually smoothing the game.
Originally posted by sTill´Ed:
i laugh my ass off everytime ppl buy a 4k or whatever monitor just to use dlss , framegen and what ever to have stable fps and makes the picture ugly xD
I'm on a 1440p monitor. I thought it would be nice to play at 120+ frames with ray tracing.
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