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The soil in this mod simply has most of those affordances, allowing it to be placed nearly anywhere, and normal soil has those affordances. I could change this by adding custom terrain affordances and adding those to vanilla terrain types, but it would introduce mod incompatibilities, not solve them.
As it stands the soil floor is more of a utility for the player to use at their discretion as needed, rather then a fully balanced floor type. It also exists for legacy reasons. The mod has remained basically unchanged since 2014, why change it now?