Counter-Strike 2

Counter-Strike 2

de_sac
GammaGames  [udvikler] 17. mar. 2015 kl. 10:55
Bug Reports
Post bug reports in this thread
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Shuaizu 20. mar. 2015 kl. 14:01 
1. On T side, when going left towards the first fence, standing near the middle of the road will slide you to the fence. Hard to explain through words.
2. Some areas are missing so you can fall through the map.
GammaGames  [udvikler] 20. mar. 2015 kl. 14:15 
@MissPanda Thanks!
1. I might have left in a trigger_push near that fence, I was playing around with it and probably forgot about it haha
2. I need to close off the skybox and that should fix all the open areas (aside from the SW back yard, that just needs more ground)
player 20. mar. 2015 kl. 18:52 
All the stairs in the map have u move up and down throwing off your aim unlike most current competitive maps. This is because u did not put in a player clip on these stairs. Maybe u already know this and simply havent put it in yet as the map is in an early stage and I sound like a total ass but I thought I should mention it. Secondly in all the doors in the map there are gaps between the wall and the door not sure why maybe u intend to put glass there like some front doors to houses but u can close up these gaps without the door going throught the wall when opened. If u want to know how I can show up but it would be hard to explain in text without pictures. gl enjoying the map so far.
Shuaizu 20. mar. 2015 kl. 19:28 
@IAmNotCoeus This map is a WIP. Most things in the map is just a place-holder, such as the doors. It takes alot of work to create a map so please don't rush him. :D
player 20. mar. 2015 kl. 19:40 
I know I am making a map myself all meant to be helpful feedback but clearly came off rude. Sorry for that, I truly enjoy the map I just want to help make it the best it can be. Cheers! :D
GammaGames  [udvikler] 20. mar. 2015 kl. 20:03 
@IamNotCoeus yeah I need to add clipping to the stairs. Most places I just left ramps and still have to add stairs, like inside the houses. And I left the doors with gaps so I can add molding in when I'm detailing, it just makes it easier for me to keep track of :)
GammaGames  [udvikler] 20. mar. 2015 kl. 20:04 
I didn't think it was rude! You're all good :SBpenguin:
player 21. mar. 2015 kl. 9:35 
Forgot to mention earlier but it just popped into my head that there are 2 shrubs by the B site houes which u can see through but u cannot walk thourgh them. I imagine this is because their models extend slightly past the visual model and there is not enough room for a player model to get through. This may be your intention but I think it would give the map a nice connector from the B site house and middle area.
GammaGames  [udvikler] 21. mar. 2015 kl. 15:30 
@IamNotCoeus I had the shrubs able to walk through but found the bots loved it too much, I'll have to tweak the area for sure. While it would give it a nice connector I was closing that area off from the center more, since that's where most of my current problems stem from haha
player 21. mar. 2015 kl. 20:52 
Yes some tweaking with those shrubs would be a good idea. With your problems concerning middle u could add cover in the form of a bus or if u want you could change the layout of the street and put a small house there instead of the circle with the tree. Another idea might be to put more foliage there along with the tree for more cover.
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