Left 4 Dead 2

Left 4 Dead 2

Extended Firearms Skin Pack
 This topic has been pinned, so it's probably important
SirWololo  [developer] 22 Oct @ 8:58pm
Skin List, Fixes and Credits
List of skins, fixes and improvements used/included:

Misc.:
  • Skin RNG Vscript by MANACAT
  • Viewmodel animations fixes by Rise.
  • Pistol animation issue fix by Cuba.

P220:

Glock:

M9:
  • Gray (MANACAT)
  • Black (MANACAT)
  • Two-Tone (MANACAT)

  • Model based on CS:GO dual Beretta, remastered model, UV and redone textures (MANACAT)

M1911:
  • Silver (MANACAT)
  • Black (MANACAT)
  • Gray (MANACAT)

  • Model based on Overhauling the Originals' (Lt. Rocky/Splinks) recovered Valve's dummy data, remastered model, UV and redone textures based on Valve's texture PSD (MANACAT)

Desert Eagle:

UZI:

MAC-10:

MP5:

M-16:
  • Default
  • Worn
  • Namvet
  • Clean (LethalCanine)
  • Wornout (LethalCanine)

  • New model (Screaming Oats)

SCAR:

AK-47:

SG552:

Pump Shotgun:

Chrome Shotgun:

Autoshotgun:

SPAS:

Hunting Rifle:

Military Sniper Rifle:

Scout Sniper Rifle:

AWP Sniper Rifle:

Grenade Launcher:

M60 Machine Gun:
  • Default
  • Clean (LethalCanine)

Gatling Minigun:

50cal Machine Gun:
  • Default
  • Cleaned-up (A Simple Pegster, slightly edited by SirWololo)
Last edited by SirWololo; 20 Nov @ 5:37pm
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Showing 1-2 of 2 comments
Gotta fix the world model for the pistols. no matter what combination the pistols will always show the defaults in the hand for other players or even for yourself when if in third-person.
SirWololo  [developer] 1 Nov @ 6:35pm 
That issue cannot be solved, it's detailed in the description as a known issue, you should read it.
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