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So, I initially designed my skin to use the full RGB range (this let me get colors closer to blood and made the skin more pleasant and less bright), but because of the new engine and physically based rendering (PBR), the acceptable RGB values in CS2 have changed. Now, the effective RGB range for metallic parts of the weapon is between 180-250 (before, it was 0 (black) to 255 (white)). Unfortunately, this stops me from increasing the color gradient and makes it almost impossible to get a shade closer to blood without going outside Valve's required range (at least based on what I know about skins).
In short, I totally agree with you: my skin would look way better if I could increase the color gradient. Thanks again for your feedback! I hope this clears things up, and feel free to reach out if you have any more questions or thoughts.
P.S.: I could increase the gradient even with Valve's rules, but my skin would probably not get accepted into the game if I did that. According to Valve: "Finishes using values outside the effective PBR range are unlikely to be selected from the workshop."