Counter-Strike 2

Counter-Strike 2

Aim_Rush / Aim training map
Some suggestions about this amazing map!
Hello,

First thanks for the map, I really like it.

1. please let us change the bot difficulty, it seems the bot difficulty is set to the max, I can't change it for some reason. When the bots get too close, they insta-shoot, it's impossible to kill them when they appear.

2. It's nice that I can train with pistols and set their armor. It would be even better if they could also have SMG like mp5 for example.

3. I can't find the p2000

4. in one map, I think the 1st or 2nd, there is a small corner on the ground that blocks the player when I strafe to the left or right at the beginning of a round, it's a bit annoying.

5. could be nice to have mp_freezetime at 0 instead

6. maybe have another smaller level, to train for close encounters.
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Bladee  [開発者] 8月6日 16時50分 
Ok yeah these are good suggestions, lots of them I just assumed there would not be enough demand for and might clutter up the settings lobby, but I could try implementing them

1: Bot difficulty is set with the custom_bot_difficulty (from 1 to 5) command, but I think things get kind of funky if it's not set before you load into the map, it's a bit strange.
For me the real difficulty slider is the bot number tbh.

2: I should potentially add a separate bot armor setting, since right now I automated everything depending on what class of weapon you select, same as the bot weaponry. I could split that to be a manual user input instead, but that will add more complexity when you want to change guns, right now it just gives you a pretty optimal experience as soon as you pick a weapon, I'll have a think about how both systems could be implemented well.

3: Can't have P2000 sadly, I've already had to use a trick to allow the USP to work, since the regular default weapon on spawn command does not work with the two ct starting pistols when you are a T.
You might notice that a USP always spawns at your feet at the beginning of every single round, and you play the pickup animation whenever you respawn after dying while using it, that's how I managed to implement it. So sadly, it's either USP or P2K.

4: I'll try and figure out what part of the map you seem to be clipping on.

5: I tried freezetime 0, and it just got tiring after a while haha, theres absolutely 0 downtime between rounds, but you can set it yourself if you want.

6: I balanced the arenas for 1v5, so they are all long enough for the player to kill enough of the bots from a distance before they all rush you up close. I could build a smaller arena, but it would be unplayable against 4 or 5 bots. Also it takes ages to build a good looking arena haha.
can you add negev? its good force weapon alternative for smgs and i want to practice it
3: "Can't have P2000 sadly, I've already had to use a trick to allow the USP to work, since the regular default weapon on spawn command does not work with the two ct starting pistols when you are a T. "

Why don't you just have players play as CT and make the bots be T instead?
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