Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
But as soon as it comes to the AI breaching your fortress and attacking you inside - they fail on all lines. Them "avoiding" cover lines lead to them only dripping into the colony by a few each time, they try to run in the colony searching for cover outside of your fire reach - which leads to them being gunned down in the open.
Many still camp behind the walls, and not coming in.
They feel more alive - but their sudden ability to self reflect and not try to die makes midgame raids a joke to deal with.
This mod really shines during early game, really hits the spot on open combat fields, like a forest, but the final test - breaking you inside your defesenive walls - it fails more then vanilla.
Im currently trying the same colony I used for CAI 5000, without the mod, and vanilla AI. And I couldnt survive one raid. The AI choose one of the 3 open doors, which turned that door into a choke point.
However, I didnt have a killbox, which meant that those 40 pirates with rockets and flak armour now all AT ONCE charged trough that door and started firing relentlessy at everything on the other side. In that giant pile of death I couldnt snipe the rocket launchers anymore as before - were they came in by 3 or 4 - and they fired what they had.
So overall I believe that CAI 5000 wins all categories when it comes to open combat and the AI kiting each other, but the Vanilla Ai wins raiding your colony when instead of a killbox you use a general "all around" defense setup with open doors to each side. Because they all come in at once and whatever turrets on the other side have to deal with everything at once. In the open. No cheesy long tunnel with sandbags. Just 1 door. Which will open up around natrually thanks to all walls being demolished by bullets.