DayZ
Camping
Frenchy 27 Oct, 2021 @ 10:56pm
Issues with BuildEverywhere mod
So it seems that the camping mod overwrites BuildEverywhere placement, not only on tents, but also on all placeables (fences, watchtowers, crates..)
For reference I'm using this one on my server : https://gtm.you1.cn/sharedfiles/filedetails/?id=2546583347
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Showing 1-4 of 4 comments
Kermit  [developer] 28 Oct, 2021 @ 3:18am 
I will look into this. Thanks for making this post.
Kermit  [developer] 29 Oct, 2021 @ 7:29am 
Greetings Frency, I have located, fixed and tested the problem you were having.
It works on my little testing server without any errors, I hope it does the same at your side.

If you run into any problems please update me, if not, thanks for reporting this problem and enjoy.
Last edited by Kermit; 29 Oct, 2021 @ 7:29am
Frenchy 30 Oct, 2021 @ 7:25pm 
Originally posted by Kermit:
Greetings Frency, I have located, fixed and tested the problem you were having.
It works on my little testing server without any errors, I hope it does the same at your side.

If you run into any problems please update me, if not, thanks for reporting this problem and enjoy.

Thank you G, you're a legend!
Legion 29 Jan, 2022 @ 1:59am 
Depending on the map you don't need the build anywhere mod to build and place objects anywhere so there is no conflict with this mod simply under or in your server config add enableCfgGameplay=1 then go to your dayzoffline.cherno or what ever map may have with the file cfggameplay.jason and change the following 0 to a 1

"BaseBuildingData":
{
"HologramData":
{
"disableIsCollidingBBoxCheck": 0,
"disableIsCollidingPlayerCheck": 0,
"disableIsClippingRoofCheck": 0,
"disableIsBaseViableCheck": 0,
"disableIsCollidingGPlotCheck": 0,
"disableIsCollidingAngleCheck": 0,
"disableIsPlacementPermittedCheck": 0,
"disableHeightPlacementCheck": 0,
"disableIsUnderwaterCheck": 0,
"disableIsInTerrainCheck": 0
},
"ConstructionData":
{
"disablePerformRoofCheck": 0,
"disableIsCollidingCheck": 0,
"disableDistanceCheck": 0
}
},
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