Garry's Mod

Garry's Mod

2DPM - 2D Player Model System
 Ten wątek został przypięty, więc pewnie jest ważny
.  [producent] 10 kwietnia 2020 o 10:32
New function report
If you think there are too few functions now, you can tell me here, I will adopt reasonable requirements
Ostatnio edytowany przez: .; 10 kwietnia 2020 o 10:33
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.  [producent] 10 kwietnia 2020 o 10:37 
Current support features
  • death
  • duck
  • jump
  • noclip
  • weapons
  • siting
  • workshop model download
  • Swimming
  • back

Unfinished features:
  • View model hands (c arms)

Unsupported features:
  • Doom rotational sprites - Poor optimization
  • Internet model - Too few features
Ostatnio edytowany przez: .; 27 sierpnia 2020 o 21:58
Rust 11 kwietnia 2020 o 14:31 
Perhaps(and these are just suggestions):

The ability to make custom facial expressions? Perhaps through the body groups in the Player Selector screen.

A sprite for swimming.

ArgentVASIMR 13 kwietnia 2020 o 8:07 
As a suggestion for the Doom Billboard, perhaps a custom number of sprites+angles instead of an 8-angle (45 degree difference) limit like Vanilla Doom?
M3M3LuRd 23 kwietnia 2021 o 8:43 
Is there holding animations, if not can they be added
giugirl 25 marca 2022 o 16:43 
How about add the ragdoll feature?
giugirl 25 marca 2022 o 16:46 
Początkowo opublikowane przez giugirl:
How about add the ragdoll feature?
Like a flat doll that can be manipulated, put to stand up either manually or with the use of the stand pose tool’s help and bodygroups to set facial expressions and poses
Ostatnio edytowany przez: giugirl; 25 marca 2022 o 16:49
big cool 29 października 2023 o 10:19 
i think some form of speed setting for different animations would be cool. I want my animations to be 3x as slow so I currently have to paste each frame 3 times which is very messy
When will c_hands be finished
MadKitt 31 maja 2024 o 10:09 
for some reason i try to use the pm, but when i reset, it just shows me as an alyx skin, anyway to fix this?
can you make it where the 2DPMs have sides to and they follow your camera where ever you look?
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