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Currently the last version is v1.25 .You can find out which version you are using in MODS settings.
I still get 1.24
Do you know if I can try to force it even more to update?
Edit:
Removed the files under backup in the mods-folder referencing this mod
Removed the files under updates in the mods-folder referencing this mod
Removed the files under "mods/steam" referencing this mod
Unsubscribed on Steam -> started game -> subcribed again -> Still 1.24
or
You can wait few days . It's steam caching problem preventing mods up to date, but in the end they still able to update automatically.
Try disable other mods to make sure all mods are compatible with this new game update.
I have tested this mod in hours before upload. It should work fine if you don't have any other mods.
And according to your log , the crash happens at "SelectTool.SelectTool.Select_Patch1" . Which is a mod patch that definitely not in my mod.
I do not have a savegame that I can load, where those scraffoldings have been built as those include several other mods that prevent the savegame from being loaded without the respective mods.
The reason they are not shown in menu is because recently game updates has broke the way how mod adds building to build menu, and same reason they causing crash. I fixed that in 1.25.
I have uploaded a new version(1.25a) to workshop that only adjust building order. It was compiled with a newer patch. Maybe you should try this one.
Thank you, that's great! One of my favourite mods here :)
ArgumentException: CreateExosuitRegion is not bound in GameInputBindings
GameUtil.ActionToBinding (Action action) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
GameUtil.GetActionString (Action action) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
GameUtil.GetHotkeyString (Action action) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
GameUtil.ReplaceHotkeyString (System.String template, Action action) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
KIconButtonMenu+ButtonInfo.GetTooltipText () (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
KIconButtonMenu.RefreshButtons () (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
KIconButtonMenu.SetButtons (System.Collections.Generic.IList`1[T] buttons) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
UserMenuScreen.Refresh (UnityEngine.GameObject go) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
RootMenu.Refresh () (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
RootMenu.OnSelectObject (System.Object data) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <676c504a1fc44f1f988e436496061541>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <676c504a1fc44f1f988e436496061541>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <676c504a1fc44f1f988e436496061541>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <676c504a1fc44f1f988e436496061541>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <676c504a1fc44f1f988e436496061541>:0)
KInputController.Dispatch () (at <676c504a1fc44f1f988e436496061541>:0)
KInputManager.Dispatch () (at <676c504a1fc44f1f988e436496061541>:0)
KInputManager.Update () (at <676c504a1fc44f1f988e436496061541>:0)
GameInputManager.Update () (at <676c504a1fc44f1f988e436496061541>:0)
Global.Update () (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
Build: U45-546664-S
Make sure you are using the last version of this mod, current version is 2.0a.