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I thought Eagle Eye was slightly overpowered before, but with the new increased dodge penalty, it feels just right. Overall just very pleased and happy with the new changes.
The old one gives 50% damage bonus (up to 75% if you have 5 combat points), 10% attack speed, and 12% stun chance.
The new one gives 40% damage bonus (yes, slightly lower than the old one), 10% attack speed, and 5% critical chance. But what makes this awesome is that the more combat points you have, the more powerful it can get (as much as 60% damage bonus, 20% attack speed, and 10% critical chance). So yeah, it's better than before :)
One With The Bow
+ .20m range and + 1% damage per level seems to me a bit too low better if double
Vigilent Defense
Inflicts 60% weapon DPS is fixed, should be better if increase with level as in Deep Penetration
Other skills
Eagle Eye
+2.5 m increase range and 4% reduction fumble are fixed should be better if these increase with level. As it is 1 point in the skill is enough.
Dedicated bows are pretty good but are the only dedicated items I am waiting impatiently for new armors and overall sets lvl 25, 50, 75 and 100 as for the other classes
One with the Bow
- I would not want to change the range bonus since combined with Eagle Eye, you can get insane range, which may make it a bit OP. Also, the damage bonus to ranged weapons scale with Dexterity so it should be high enough with higher Dexterity (e.g. +37% at level15 with 500 Dexterity). Now that you've mentioned it, I guess I'll rescale it from 11%-25% to 2%-30% excluding the bonus from Dexterity so at level15 with 500 Dexterity, you can have up to +45%.
Vigilant Defenses
- the damage dealt is fixed until level10 and from there, it increases by 5%. I designed it like Berserker's Rage Retaliation. I could increase the initial damage though if 60% is not enough.
Eagle Eye
- the range increase and fumble chance reduction do scale per tier though. I made it this way as bonuses to critical chance are already good. And, it has been "downgraded" from being a tier7 skill to a tier4 skill, which I think makes it on par with Relentless Assault and Dynamic Prowess.
That's only remarks, this class is really powerfull and pleasant to play and quite balanced and I know hox it is difficult to do that.
About items I hope Zyph corrects the silly things of TL2 about archery when I see crossbows faster and more powerfull than bows. In the middle age a bowman can fire 16 arrows per minutes and crossbow only 2, depending of the bow, short, normal or long, the range, the accuracy and the damage are better than crossbow but need more dexterity and strength, crossbows are better in middle range giving more damage and pearcing easily armors. Don't forget that it's need several years to make a good bowman but only a couple of monthes for crossbowman.
Remember Robin Hood.
Quiver can give good enhancements in damage and speed and in my mind for melee like -X% damage for monster within... or adding secondary targets danages someting like that.
I never succeed in auto changing weapons when monsters are in reality too near to use a bow and need cutlass, broad blade, dagger, dirk or short sword.
Actually, Zyph makes quivers as shoulder armors for the Mongol Archer. I'm just not sure if they're already in the mod or they're in the works, but he said that it's on his plans.
And about your suggestion on having a quiver on one hand and a bow/crossbow on the other, I think it's just not entirely possible since bows/crossbows are 2-handed weapons, making the other weapon slot void.
For quivers, shoulder armor is a good idea but as belts is not bad I think and more realistic, in practise the bowman gets 5 or more arrows in his left hand and the quiver attached at his belt with the dagger.
Great work, I'm playing a Mongol archer lvl20 and it's a lot of fun
(even if I don't know yet how I will build it, I cannot see a lot of synergies between skills).
I have some questions about scattershot, this skill seems very nice, but I'm affraid it seems better that it really is:
- First question: even if the skill has an incredibly high stun chance (~40%), it don't stun target as often as it should (less that 1/5 or even 1/10) is it normal? Does the monsters have some stun resistance? (if it is the case, how is it working?) Is this skill can stun champions and bosses?
- Second question: how does works mana steal on hit effect with this skill? It seems that only the "arrow clusters" drains the mana, so it is even less effective on sigle targets.
- Third question: I've search this answer almost everywhere on the internet, but I haven't been lucky enough to find a clear answer. If I want to shoot more scattershot per second, do I need to increase my cast speed or my attack speed?
I have some other questions:
- Which skill can use mana stolen on hit?
- And is there any skill which can apply venom arrow?
Thank you for your time and work,
D.