Age of Wonders: Planetfall

Age of Wonders: Planetfall

Competitive Mod (Manual vs Ai)
DreadReapr  [developer] 12 Apr, 2020 @ 10:11pm
Fixes
Bug Fixes
Fixed the following bugs:
  • 25 mods, 10 weapons, 3 doctrines, 17 units, 32 abilities, 1 tactical operation, 4 structure and 2 vehicules are not displayed in Imperial Archives.
  • Batterfly Effect, Scramble Destiny, Erratic Misfortune, Curse Of Fatalism and several army debuffs from strategic operations cannot be dispelled in battle
  • Protector Program, Oracle's Guidance, Rite Of Reincarnation, Plasma Ray Defense, Void Barrier and Ionic Overdrive don't target allies.
  • Positron Converter targets allies
  • Not Your Time ability cannot target flying units
  • Essence Link can target non-biological, non-cyborg and non-mineral units
  • Unstable Decay can damage flying units
  • Cleansing Light can target enemy units
  • Dark Icon and Flagellation cannot target friendly units
  • Sacrifice To The Abyss is hostile on allies
  • Fallout Protocols, Forest Affinity, Biology Expert and Kirko Strategic Regeneration are not displayed in unit panel
  • Vitality, Deadeye, Ranged Specialist, Close Quarter, Personal Weapon Expert, Personal Defense Expert and Ranger Training and Biology Expert are not displayed in hero unit panel
  • Watchman is now displayed as "Improved Overwatch" in hero panel (it's the same effect)
  • Launch Barrel does not display damage in tooltip and damage preview
  • One Eyed Hawk does not display kill chance in damage preview
  • Addiction gains extra damage from Focus Venom
  • Disassembler Shot Hazard gains extra damage from Toxin Ammunition
  • Mycelian Fertilizer gains extra damage from Ionic Infusion
  • Oathbound Echo Walker cannot equip IronBreaker
  • Octowhale and Elder Octowhale cannot equip several melee mods
  • Aether Storm, Ruin Machina, Psi-stones Of Dissonance, Psi Torrent, Assault Dash, Bonecrusher Dash, Burning Meteror Dash, Meteor Dash, Defensive Flamers and 9 Self-Destruct abilities don't gain modifiers from mods
  • Abyssian Tear Hazard morale can stack
  • Fueled By Servitude has 5 maximum stacks
  • Quick Strike can target friendly units and does not trigger overwatch
  • Amplify Daemon debuff Avatar when equiped with Arc Impact Module
  • Aegis Tank can be flanked on defense mode
  • Paladin Exemplar does not jump when using Blitz while the damage is dealt on the target area
  • Ionic Infusion has wrong electrified strenght when equiped by Soldier Bee and Mycelian Fertilizer
  • Vine Sprout Tunnel ability does not have a cooldown
  • Oathbound Protector does not have full awareness on defense mode
  • Imperial rifle, Imperial shotgun, Imperial pistol, Imperial sniper rifle and Imperial launcher have hidden extra damage modifiers
  • Batterfly Effect does not affect units on diffrent layer (air, ground)
  • Explosive: Electrical mod removes electrified effect from Electrification Subroutines
  • Entropic Decay effect from Technoclast Crusade affect units with entropy immunity
  • Atrophy Spread affect units with entropy immunity
  • Level 3 Mind Rebirth and Cyber Attack only affect friendly heritor/synthesis player units
  • High Energy Scanning Station does not provide operation defense on level 3-4-5
  • Siege Master don't give entropy resistance
  • The Oppressor's choice reward from The Colony Of Dreams Anomalous: Hero gain Reject The Past instead of Cautious
  • Act Of Retribution: Owned units gain 10% damage against non-kirko units (was owned kirko-units gain 10% against all units)
  • Operation Scrambler allows its caster to prime operations in the domain + Operation Scrambler property does not display in enemy unit panel
  • Extermination Protocol does not display in damage preview
  • Learning Center gives xp bonus to mindless units
  • Deploy Valkyrie has massive impact effect
  • Grolgreth and Inexzah Shakarn heroes don't get free points when recruited, they also cannot be recruited as 1st and 2nd hero
  • Entangling Overgrowth can be casted on your taken colonies which causes a bug where your units are affected by movement penaly in your domain instead of enemies
  • Spark Droid - Arc Tendrils damages itself when attacking flying units
  • Heroes cannot equip arc mods when they have Lightning Launcher and Stupor Grenade (when it's the only hero arc ability)
  • Psifish Hunter does not gain morale bonus from faction relations levels
  • SecretTech research discount from gold landmarks doctrines does not show properly in the tech tree.
  • Advanced Dislocation Drive causes the unit to debuff itself
  • Transfering HQ lasts 4 turns when it's closer to capital while it takes 3 when it's far, now it always last 3 turns
  • Mind Transference Operation does not show description in battle
  • Oathbound Seers gains xp bonus from Record Keeper
  • Veil Of Tranquility does not affect enlightened air units in battle
  • Supply Drop does not affect defenders air units
  • Horror deals 2x damage on the random target when equiped with Focus Venom or Flames
  • DNA Hero Injectors have the cost of hero flying vehicules instead of normal
  • Engulfer vehicule has heavy tag
  • Record Keeper previous fix did not apply on oathbound watcher, diviner, initiate, malictor, hacker and starguide
  • Reverb effect does not show the count in unit panel
  • Chemist Healing Acorn heals all units
  • Not Your Time resurrects T4 units and Heroes
  • Ion Storm failure event affects all units instead of mechanical only
  • Exemplar debuff itself when using Blitz ability
  • Challenge ability ignores units with psionic and status effect immunities
  • The Architect's Touch effect does not display in unit panel
  • Phoenix Surge (unused plasma version) is displayed in Imperial Archives
  • The Following strategic operations does not show buff/debuff animation on units in battle: Soulfire. Internal System Overload, Deploy Daemons, Land Torpedo, Berserker Pheromones, Intervention, Supply Drop, Curse Of Esteq, Vision Of Darkness, Flagellation, Localized Void Rift, Emergency Redeploy, Time Anomaly and Xenobonic Plague Bomb
  • Hero army buffs stack after holoshifting or switching exemplar modes
  • Spacer Refinery structure does not give any unit production discount and its description is not displayed in colony stats (top middle)
  • Focus Venom have a tier 2 cost on heroes
  • Berserk Chemicals only give 1 stagger impact
  • Rite Of Reincarnation morale bonus is permanent after combat
  • Xennodon + Xenografted Muscle give Tail Swipe ability 2x parasite infection effect
  • Light Bolt ability (Amazon hero Synara Zahaina) is not affected by Focus Venom
  • Heavy Spike Gun and Spike Gun have 3 hexes overwatch range instead of 6
  • Healing, Warden and Justice Banners ranges is infinite
  • Psionic Bolstering effect does not last until end of combat
  • Deploy Cerebral Collar is not affected by Tactical Supply Charge
  • Propagator hero vehicule does not cost cosmite
  • Mirage psionic buff on defense mode does not work
  • Arc Retaliation can stun units with arc immunity
  • Pain Mirror inflict damage own unit if it suffer from damage overtime effect
  • Ion Storm hazard combat effect cannot be stacked
  • Entangling Overgrowth does not affect allies of target enemy colony
  • Turbulence effect from arial denial operation cannot be dispelled
  • Precognition effect from banner of protection can be stacked
  • Haywire Daemon is not affected by modifiers
  • Electrocution Subroutines effect from hero is enabled even if he's not the stack leader
  • Control Amplifier doesnt work on air units
  • Psitec Vox AMP has no shooting animation (now has similar to Bone Crusher)
  • Berserker Pheromones works on non-bio and non-cyborg units
  • Motion Surpressor jump targeter can target allies
  • Burning Banner can target units with thermal immunity and units with submerge
  • High Energy Scanning Station does not have true sight on level 3-4-5
  • Constrictor has no melee overwatch
  • Shattered Ark cannot dispel daemon arc and sleep effects
  • Root Quake is not affected by modifiers
  • Veil Of Tranquility removes precognition when healing enlighted units
  • Synthesis Doomsday level 3 effect lasts until end of combat instead of 1 :turn:
  • Huge Target units are 15% easier to hit instead of 20%
  • Huge Target is not displayed by name when using ctrl key to display accuracy modifiers
  • Huge Target and Large Target units accuracy penalty (15% and 20% easier to hit) works against melee units
  • Mindless units does not have psionic status effect immunity
  • Control Amplifier doesnt work on air units
  • Psitec Vox AMP has no shooting animation (now has similar to Bone Crusher)
  • Berserker Pheromones works on non-bio and non-cyborg units
  • Motion Surpressor jump targeter can target allies
  • Burning Banner can target units with thermal immunity and units with submerge
  • High Energy Scanning Station does not have true sight on level 3-4-5
  • Constrictor has no melee overwatch
  • Shattered Ark cannot dispel daemon arc and sleep effects
  • Root Quake is not affected by modifiers
  • Veil Of Tranquility removes precognition when healing enlighted units
  • Synthesis Doomsday level 3 effect lasts until end of combat instead of 1 turn
  • Huge Target units are 15% easier to hit instead of 20%
  • Huge Target is not displayed by name when using ctrl key to display accuracy modifiers
  • Huge Target and Large Target units accuracy penalty (15% and 20% easier to hit) works against melee units
  • Mindless units does not have psionic status effect immunity
  • Whisper Of Discord cannot target obstacles
  • Enforcer does not give psionic buff to nearby air units
  • Obstacles that has large arc explosion affect units in 3 hexes instead of 2
  • Gauntlet Of Empire equipment does not have melee shield bypass
  • Xenoplague Labs combat operation effect happens 2 times

Description Fixes
  • Haunt Colony: -2 income
  • Curse Of The Es'Teq: on failure, only deals 20%
  • Mantra Of The Branded: removed wrong insanity description
  • Dark Icon and Haunting Melody: -40% accuracy
  • Relaxation Centers description: All infantry units
  • Pulse Beam Cannon: On failure... 10% hp
  • Terraforming Outpost (unit property): +1 status effect resistance
  • Declaration Of Truth (Level 2): to a random owned colony
  • Technoclast Crusade: removed "friendly"
  • Act Of Retribution: your units
  • Call Of The Hive: your armies
  • Targeting Array: removed duplicate text in ability modifier
  • Cryogenic Fortitude: removed stagger resistance
  • Disincentive Prayers op: removed tresspassing
  • Localized Earthquake Generator: non-floating and non-flying
  • Tectonic Shift: On failure, all units in the target sector lose their mp
  • Colony Militia description in colony stats preview: military infrastructure or defense...
  • Dimensional Collapse: 12 strenght... Killing it .... 30 strenght
  • Entopathogenic mod (ability tooltip): 8/4 strenght
  • Explosives Electrical (ability tooltip): 3/6 strenght
  • Oathbount Hacker - Fatalism Daemon: Massive Impact
  • Echo Of The Hivemind (unit panel): has +1 shield
  • Arc Tendrils - Long Reach (ability tooltip): +10% damage against flying units (was wrong description: can hit air units)
  • Channeled Shield (unit panel): can stack up to 2
  • Feel My Pain: 50%
  • Infusion Ionic: removed "only one infusion can be active at a time"
  • Ecological Warfare: biochemical attacks
  • Veil Of Tranquility: Soulburned
  • Relaxation Center: removed "infantry"
  • Paladin Lightbringer Perk: removed "plus mod"
  • Targeting Array (unit panel buff): 10% accuracy
  • Psitec Vox AMP: mentioned the added Psionic Scream ability
  • Oath Of Courage: on failure target unit gets Adversity for 1 :turn:
  • Arc manifoid: 10 damage
  • Heavy Unit: have high impact resistance
  • Antrophy: 15% damage
  • Dvar Hero Lena has visual glitch as main ability when selected
  • Oracle Protege is not displayed in hero panel
  • Black Egg cannot summon penguin in water
  • Makeshift Choking Module is displayed twice in unit panel
  • Celestian Landmark has 2x Mind'eye item in reward list
  • Meteor Swoop not affected by modifiers
Last edited by DreadReapr; 14 Dec, 2022 @ 9:14am