A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Radious Total War Mod
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Changelog:
Here is full release changelog:


Campaign changes:


- Economy rebalanced and reworked - every single effect is edited, tweaked and carefully balanced to reach Radious mod standards.

- Food system rebalanced - food amount from all building rebalanced, unit food requirements tweaked, food consumption building edited, system made to offer player and AI the ability to control more armies. Rebalanced effects of food shortage, army supply system changes.

- Almost all building effects are rebalanced, many buildings got additional effects so it makes sense to build them and larger variety to choose from.

- Building costs rebalanced, higher tiers are more expensive. Due to reworked economy to balance things out.

- Trade and resources are more important, larger impact on your economy.

- Unit upkeep reduced by 30%-50% for more possible armies on battlefield.

- Unit recruitment strength set to 50% (from vannila 25%).

- Garrisons overhaul - Most of the minor towns (not all types) now have garrisons from level 3-5, level 1-2 are empty same as in vanilla game where minor towns have 0 garrison from level 1-5. Major tier 4 and 5 garrisons received additional units.

- Almost all technologies rebalanced - More interesting effects, wider tweaks again to reach Radious mod standards.

- Rebalanced diplomacy status numbers: Friendly, Hostile, Unfriendly, Very friendly.

- Skill points changes - All generals get 2 skill points per level.

- Increased Governor cap from 10 to 15.

- Character skills/traits rebalanced to be more fitting for our overhaul.

- Various political and campaign effects rebalanced and edited.

- Different effects for wives, higher % of getting children.

- Smaller diplomacy penalty for breaking less important deals and treaties (trade, non-aggression pacts).

- Various attrition balance changes.

- Army stances rebalanced - different AP cost, edited effects.


Battle Changes:


- New morale system - Progressive, changes during battle rapidly, various effects changed. Overall longer and more interesting battles.

- Complete unit rebalance - Unlike vanilla game we introduce and show on each unit stats card way more information. Every single unit has reworked its stats, wider differences between unit types and classes. Each class has different speed, different health and much more.

- All unit tiers and classes rebalanced. Wider differences between Levy, Regular and Elite units. Many new atributes for various units to have wider differences between factions and their playstyles.

- Many new weapons for every unit class to have wider variety of damage models (unlike vanilla 3 spears, 3 swords and 3 axes).

- Many new armors and shields, all with rebalanced values to have wider differences between units.

- Every single weapon has its stats rebalanced, same as bonuses vs infantry, AP damage or cavalry. Every single armour and shield has also been rebalanced.

- Battles last longer - Reworked melee hit chance, critical chance, hit points, all unit stats to ensure it’s not over within 2-3 minutes units clash. Far more enjoyable battle to watch and to control due to time for more strategic moves.

- Complete rebalance of all projectiles - Every single bow, javelin, crossbow and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc.

- Fatigue numbers and its effects rebalanced - Units won’t get tired anymore after 30 seconds of fighting. Various balance changes to fatigue effects like losing speed, melee and defence skills and much more.

- Rebalanced experience bonuses/chevrons for units - More experienced units will play higher role, will get better stats. Amount of experience for each unit and each chevron also edited.

- All General Bodyguard units have increased sizes and better stats to represent better their elite status on the battlefield.

- All General/Unit abilities and formations rebalanced - Different effects, durations, bonuses and negative traits. Added several new abilities and formations to various units.

- Additional ammo type for Archers - Heavy Arrows (longer reload, better AP damage + bonus vs Infantry)

- Removed expert charge defence for all Levy units, standing units wont no longer stop cavalry charges.


AI Changes:


- Reworked AI recruitment system - AI army composition improved, and recruitment reworked so AI builds more balanced armies with larger variety of units (prepared for additional custom units).

- Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge for players.

- Rebalance AI conquest decisions, AI will occupy more and sack less.

- AI budget slightly reworked, added higher funds limits to operate with every turn.

- Rebalanced most diplomacy effects and offers which results in more logical approach when deal is accepted or refused and the outcome of it.

- Completely rebalanced AI profiles and their attributes - Overall Ai will be way more active and aggressive, to offer more action and less passive gameplay to player. Viking factions will be very aggressive.


Graphics Changes:


- Removed dust effects when arrows hit the ground on places where no dust would ever appear.

- Removed various dust effects when army marches on places where no dust would ever appear.

- Improved user interface tab for unit stats - now it shows bonus vs cavalry, bonus vs infantry, speed, hit points, melee defence and missile protection.

- New Main Menu Logo which represents our mod.


UPDATE 1 - 04.05.2018:

- Increased maximum camera zoom distance on campaign map.

- Additional technology balance changes.

- Additional traits balance changes.

- Several unit balance changes.

- Few small garrison fixes.
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Radious  [δημιουργός] 8 Μαϊ 2018, 5:19 
Updated 07.05.2018:

First unit addon - 13 new units for Circenn: Alban Veteran Spearmen, Armored Schiltron, Royal Spearmen, Cateran Swordsmen, Alban Veteran Swordsmen, Alban Noble Warriors, Alban Armored Axemen, Alban Heavy Warriors, Alban Swift Horsemen, Noble Cavalry, Alban Elite Swordsmen, Chosen Wolfhounds and Armored Swordsmen.

Promo picturescan be found in our facebook gallery: https://www.facebook.com/pg/TeamRadious/photos/?tab=album&album_id=2116628958650098

Important info:

Units are for now available only in custom/mp battles. Due to new recruitment/mercenary system putting units in campaign is much more complicated and we need official modding tools from CA to place them in via difficult startpos modding. So once tools will be released we will work on that, same as adding tech requirements for units, implementing them into garrisons and much more!

Language Info:

Unit Pack Compatibility Languages Project - Thrones of Britannia (UPC-TOB) by Swiss Halberdier

Supports 12 languages:

German, French, Italian, Spanish, Portuguese, Czech, Russian, Polish, Turkish, Korean, Chinese (Simplified), Chinese (Traditional)

If you play the game in English, then all mod texts will be visible without the UPC-TOB. But if you play in any other language, then the UPC-TOB is needed that the included mod texts will be visible in game.

Please read the detailed explanation and installation instructions on Swiss Halberdier's Total War Center thread here: http://www.twcenter.net/forums/showthread.php?782250


Additional changes:


- Seasonal effects added - each province will get every turn different type of season (Harsh Winter, Early Spring, etc) - Effects include modifications to income, food, movement, replenishment, morale, supplies and public order.

- Additional projectile rebalance - flaming arrows and heavy arrows have increased reload times. Flaming arrows have bonuses vs cavalry, Heavy arrows have good AP damage and small bonus vs infantry.

- Increased Great Power penalty so there are actually some wars later in the game.

- Many additional balance changes between units.

- Various unit costs and upkeep changes.

- Several weapons rebalanced.

- Various unit tiers swaped and changed.

- Several bug fixes.


Radious  [δημιουργός] 11 Μαϊ 2018, 7:14 
Updated: 11.05.2018:

Changelog:

Second unit addon - 13 new units for Mide: Spear Warriors, Veteran Spearmen, Airig Spearmen, Kern Veterans, Chosen Fianna, Armored Guards, Airig Heavy Warriors, Trained Archers, Savage Wolfhounds, Gaelic Horsemen, Gaelic Chosen Cavalry, Kern Heavy Axemen and Axe Warriors.

Promo pictures can be found in our facebook gallery: https://www.facebook.com/pg/TeamRadious/photos/?tab=album&album_id=2116628958650098

Important info:

Units are for now available only in custom/mp battles. Due to new recruitment/mercenary system putting units in campaign is much more complicated and we need official modding tools from CA to place them in via difficult startpos modding. So once tools will be released we will work on that, same as adding tech requirements for units, implementing them into garrisons and much more!


Additional changes:


- Invasions Scripts reworked: Much stronger and interesting invasions in your campaigns! These changes wont reflect in your savegames, new campaign is required!

-- All ingame invasions (3 end game, 25 random, 1066 final one) will be stronger and will have more units per army.

-- Random invasions 1-5 will spawn 1 army 6-10 will spawn 2 armies, 11-17 will spawn 3 armies and 18-25 will spawn 4 armies. These 26 invasions (25random + 1066 Norman) will spawn between turns 5-600 (random invasions), turn 755 (1066 one).

-- Final invasions (after completing 1 long victory condition) will spawn 8 armies instead of 5 per faction, 1066 invasion will spawn 9 very powerfull Norman armies.

-- All 25 random invasions buffed, 3 end game invasions very much buffed and 1 ultimate 1066 invasion super buffed.

-- On Very Hard/Legendary difficulties will spawn all 3 end game invasions. (Danes, Norse, Normans)

-- On top of that we are adding our own 18 new unique additional invasions which will happen between turns 50-250. 2-3 armies will always spawn randomly on various places!


- Custom battle faction unlocker - 8 more factions to play with in custom/mp battles. Each culture received 1 additional faction to play as.

- Longbow Animations Bugfix - By default, when the longbowman pulls the bowstring, it teleports into his hand. To fix this issue we've ported Total War: Rome 2's longbow animations, so that the bowstring is properly pulled back. Great find and fix from Mr.Jox and Caligula!

- Slightly increased damage for most arrow/javelin missile weapons + slightly increased ammo capacity.

- Increased AI army budget.

- Additional AI campaign bonuses on higher difficulties to increase challenge for players.

- Additional raise of governors cap, from 15 to 20, on last 2 fame levels to 25.

- Fyrd System edited to properly represent our new tiers and changes to unit roles. No longer regular/elite units assigned here.

- Forge buildings cost increase, bonus effect to weapons/armors slightly smaller.

- Several building effects slightly rebalanced, global building cost reduction from silver mines reduced.

- Raiding stance will cause bigger impact on public order and will provide slightly more supplies.

- Various unit balance changes.

- Several unit costs and upkeeps rebalanced.

- Small economy tweaks and changes.

- Further increased possible zoom level on campaign map.
Radious  [δημιουργός] 13 Μαϊ 2018, 8:46 
Updated: 13.05.2018

Changelog:

Third unit addon - 13 new units for Normans: Norman Spear Warriors, Norman Veteran Spearmen, Norman Chosen Spearmen, Norman Spear Guards, Norman Heavy Cavalry, Norman Noble Knights, Norman Chosen Archers, Norman Axe Warriors, Norman Trained Infantry, Maines Veterans, Norman Mailed Swordsmen, Norman Chosen Warriors and Norman Elite Infantry

Promo pictures can be found in our facebook gallery: https://www.facebook.com/pg/TeamRadious/photos/?tab=album&album_id=2116628958650098

Important info:

Units are for now available only in custom/mp battles. Due to new recruitment/mercenary system putting units in campaign is much more complicated and we need official modding tools from CA to place them in via difficult startpos modding. So once tools will be released we will work on that, same as adding tech requirements for units, implementing them into garrisons and much more!

Additional changes:

- 4 New Norman invasions from turn 70.

- Norman invasions will now use our custom units aswell, army compositions entirely reworked.

- Further changes to fatigue system - units take longer to tire from combat, but also replenishment for being idle takes longer.

- Additional projectile balancing:

--- Javelins - high damage, good AP damage, bonus vs cavalry

--- Normal Arrows - normal damage, small AP damage, bonus vs infantry.

--- Heavy Arrows - good damage, good AP damage, slows down enemy movement speed and charge speed by 25%, longer reload.

--- Fire Arrows - good damage, 0 AP damage, bonus vs cavalry, reduce enemy morale, longer reload.

- Additional unit balancing.

- Fixed several minor bugs on few units.

- Fixed wrong forge upgrades, effects are now properly reduced without disabling any of the tiers.

- Minor melee weapon damage balancing.
Radious  [δημιουργός] 18 Μαϊ 2018, 22:11 
Updated - 19.05.2018:

Changelog:

Fourth unit addon - 13 new units for Norse factions (Viking Invaders): Trained Hirdmen, Veteran Hersir Spearmen, Chosen Hersir, Viking Elite Javelinmen, Thrall Swordsmen, Heavy Sword Hirdmen, Veteran Sword Hersir, Elite Hersir Swordsmen, Viking Horsemen, Veteran Hersir Axemen, Viking Heavy Marauders, Jarl's Elite Axemen, Viking Chosen Warriors.

Promo pictures can be found in our facebook gallery: https://www.facebook.com/pg/TeamRadious/photos/?tab=album&album_id=2116628958650098

Important info:

Units are for now available only in custom/mp battles. Due to new recruitment/mercenary system putting units in campaign is much more complicated and we need official modding tools from CA to place them in via difficult startpos modding. So once tools will be released we will work on that, same as adding tech requirements for units, implementing them into garrisons and much more!

Additional changes:

- Norse invasions will now use our custom units aswell, army compositions entirely reworked.

- Slightly reduce base melee hit chance to have more enjoyable unit clashes.

- Additional unit balancing. Many units have different costs and stats to better fit all together with our custom ones.

- Several building effects rebalanced.

- Further increased costs of many buildings.

- Food consumption of various buildings slightly increased.

- Several traits and skills rebalanced.

- Minor balance changes to various special abilities.

- Armor values slightly increased.

- Slightly increased Towers reload time and reduced their range.
Radious  [δημιουργός] 20 Μαϊ 2018, 0:27 
Updated - 20.05.2018:

Changelog:


Fifth unit addon - 13 new units for Viking Sea Kings (Dyflin, Sudreyar): Eastmen Spear Warriors, Eastmen Spear Veterans, Eastmen Armored Spearmen, Eastmen Royal Spearmen, Norse Swordsmen, Eastmen Warriors, Eastmen Chosen Hirdmen, Eastmen Elite Swordsmen, Eastmen Veteran Hunters, Eastmen Heavy Axemen, Eastmen Veteran Axemen, Eastmen Elite Axemen, Eastmen Royal Guards.

Promo pictures can be found in our facebook gallery: https://www.facebook.com/pg/TeamRadious/photos/?tab=album&album_id=2116628958650098

Important info:

Units are for now available only in custom/mp battles. Due to new recruitment/mercenary system putting units in campaign is much more complicated and we need official modding tools from CA to place them in via difficult startpos modding. So once tools will be released we will work on that, same as adding tech requirements for units, implementing them into garrisons and much more!


Additional changes:



- Additional unit balancing.

- Minor changes to recruitment costs and unit upkeep.

- Few building effects slightly rebalanced.

- Small increase to chance of all characters having children.
Radious  [δημιουργός] 31 Μαϊ 2018, 22:57 
Updated: 31.5.2018:

Changelog:


Sixth unit addon:

13 new units for The Great Viking Army: Ceorl Swordsmen, Danelaw Heavy Axemen, Danelaw Chosen Archers, Danelaw Riders, Danelaw Royal Spearmen, Danelaw Spear Warriors, Danelaw Sword Warriors, Danelaw Veteran Axemen, Danelaw Veteran Javelinmen, Danelaw Veteran Spearmen, Jarl's Elite Horsemen, Jarl's Chosen Swordsmen, Jarl's Noble Axemen.

13 new units for The Welsh Kingdoms: Cantref Spear Warriors, Elite Longbowmen, Teulu Sword Guard, Welsh Elite Swordsmen, Welsh Heavy Javelinmen, Welsh Heavy Warriors, Welsh Chosen Warhounds, Welsh Levy Swordsmen, Welsh Noble Cavalry, Welsh Trained Axemen, Welsh Veteran Axemen, Welsh Veteran Cavalry, Welsh Veteran Spearmen.

13 new units for The Anglo-Saxons: Earl's Veteran Javelinmen, Earl's Veteran Spearmen, Earl's Veteran Thegns, Elite Axemen, Chosen Fyrd Axemen, Mounted Heavy Thegns, Noble Cavalry, Noble Swordsmen, Royal Archers, Royal Guards, Royal Spearmen, Trained Fyrd Axemen, Veteran Seax Warriors.


Complete number of all custom units: 104! All factions in the game are covered!


Promo pictures can be found in our facebook gallery: https://www.facebook.com/pg/TeamRadious/photos/?tab=album&album_id=2116628958650098


Important info:

Units are for now available only in custom/mp battles. Due to new recruitment/mercenary system putting units in campaign is much more complicated and we need official modding tools from CA to place them in via difficult startpos modding. So once tools will be released we will work on that, same as adding tech requirements for units, implementing them into garrisons and much more!


Additional changes:

- Full Support of Official Patch 1!

- Additional unit balancing.

- Slightly increased % of kill animations.

- Several text typo fixes.

- Several building effects rebalanced.

- Food consumption of various buildings increased.

- Food bonuses from high tier buildings slightly reduced.

- Small bonus to AI research speed (on Hard+ difficulties) to help them develope bit faster.

- Small bonus to AI food production (on Hard+ difficulties) to help them managing armies and citties better.


Radious  [δημιουργός] 29 Αυγ 2018, 7:58 
Updated - 29.08.2018:

Changelog:

- Full support of Allegiance update!

- Full support of Blood, Sweat and Spears DLC!

- Many balance changes across various units.

- Several AI changes in recruitment logic.

- Much more agressive and active AI on campaign map.

- Various skills and traits balance changes.

- Many faction traits rebalanced, same for events and other features.

- Many tweaks to various technologies.

- Vikings and Norman invasions are much stronger now, arrive more often and with wider variety of units.

- Various unit speeds adjusments, missile and melee weapon changes.


Radious Blood Mod:

- We are releasing for you another Blood Mod from our creations as we promised!

- Official Blood DLC is required!

- Enhanced Blood effects for more detailed textures on the ground and bodies.

- Blood on the ground stays much longer (not unlimited time) and without any fps impact. (due to 3 graphical versions of blood textures)

- Download :https://drive.google.com/drive/u/0/folders/1eET_i8tMlOsmdF0yYDEJw25_tOkhld2_
Radious  [δημιουργός] 21 Δεκ 2018, 13:57 
Updated - 22.12.2018:

Changelog:

- Full support of latest official patch - The Steel & Statecraft Patch
- Over 100 of our custom units are now available in the campaign, and the recruitment and replacement systems have been completely reworked to reflect that and to provide for a far more engaging and interesting strategic decisions. This is coupled with the newly rewritten garrison system which makes full use of many different units and should offer a greater challenge compared to vanilla.
- The campaign AI has also been tweaked, and its aggression levels increased, forcing the players to always stay on their toes and to watch their backs.
- To top it all off, the invasion scripts have been overhauled, resulting in a much larger and far more diverse threat, with increased amounts of armies with reworked compositions.
- Completely rewritten unit tiers, classes and overall balance of every single unit in the game.
- Technologies entirely rebalanced, most of the late custom units require now research to be done.
- All units replacements removed from the game, you have now available complete roster of every faction!
- AI recruitment heavily edited and reworked to fully use of new systems we have created.
Radious  [δημιουργός] 3 Ιαν 2019, 12:10 
Updated - 03.01.2019:

Changelog:
- 1 additional estate on level 5 buildings which provide estates.
- Level 4-5 buildings are more expensive.
- Slightly increased garrisons for minor towns level 3-5 and major towns level 1-4.
- AI recruitment priorities further improved.
- AI budget for armies and constructions increased.
- Small bonuses to campaign AI economy on Very Hard and Legendary difficulties.
- Minor bug fixes.
- Few visual improvements on various custom units.
Radious  [δημιουργός] 14 Ιαν 2019, 9:57 
Updated - 14.01.2019:

- Full support of offcial hotfix from 14.01.2019.
- Minor unit balance changes.
- Few visual bugs fixed on several custom units.
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