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1. The GPS coordinates are displayed over each other. ending with multiple numbers which make it hard to read.
2. The direction heading at the top is no longer see through, so it covers up the buttons that would be at the top for mods such as S+
3. The remote no longer turns the implant off. I turned it on, and it wouldn't turn off. I logged off of my server with it still on.
4. Left clicking with the remote that would normally turn it on and off, only turns it on, and then only toggles the highlighting of dinos.
This being said, it is truly an amazing mod and it has made playing so much better. Thanks for all your hard work!!!!!!!
@knoodles13: ty for the kind words. It seems like you have 2 HUD (old buff and new update one) like the peoples on the main comments. That's why you see two gps coordinates and two compass. I haven't touch the compass transparency but if you have 2 overlays it overlaps and turns on solid background and you don't see stuff on the background, like s+ stuff.
Try this solutions to delete the old buff: 1-equip new ocular implant: wait to load, and drag off ocular implant; 2-admincheat clearMyBuffs; 3-suicide.
1-not working even if turned off via the F5 menu.
2-admincheat clearMyBuffs - I'm playing on the server so can't use that one.
Bro, i detected a 1 sec delay in the jetpack when i trying to use it, i play with 9 mods more and Accessories Plus are my first one in the list, Accessories Plus are a great mod the other thing are good but the jetpack dont work soo good for me
Today tried without stack mod - still not working.
Example[cdn.discordapp.com]
If that doesnt work it usually means I have to die to get it to work again.
The result of this flaw is that if you have a metal hatchet EQUIPPED, attempting to craft this Slaughterhouse WILL STEAL IT FROM YOU and use it to make the structure, regardless of its quality. I lost a 752% damage metal hatchet to this stupidity.
For the sake of interoperability, it would probably be a good future enhancement to also add INI configuration choices for the ocular implant's keybinds. (It would have been better if the game itself managed all mod keybinds through scripted integration with its common Options keybinds UI.)