RimWorld
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Infused
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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投稿日
更新日
1.798 MB
2016年7月25日 8時53分
2024年7月5日 7時40分
38 項目の変更履歴 ( 表示 )

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Infused

Charlotte 作成の 1 件のコレクション
Multiplayer-able!
235 アイテム
解説
A unique way to make unique items for your special colonists: Randomly enchants equipment.

Features

Varying infusions for everyone

All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overlay. Note that enemies might carry infused equipment too.

Stat bonuses

An infusion grants an item many minor bonuses, including melee damage, ranged accuracy, attack speed, movement speed, global work speed, specific job speed bonus and more.

Fully customizable

If you don't like something or want to add your own infusion, go to InfusionDefs folder and edit it. All infusions can be deleted and modified via XML. No C# knowledge required. Do you want to increase the chances or the quality? Go to the mod options and suit your preferences.


F.A.Q.

Can I install this on existing colonies?

Yes, you can use Infused with your ongoing game.

Can I use this with (random mod)?

Yes! Everything works with any mod.

Differences with Infusion2?

- Multiplayer support.
- CombatExtended support.
- Inspection tab is lacking colored information here :(
- The way to remove infusions is with an Empty Infusion Amplifier, which will store your infusion to apply somewhere else. Essentially Infusion relocation. Yay!
- Infused infusions need some balance :( ... but they're overwhelmingly big in numbers :D
- OnHit effects infusions apply to anything (melee, ranged, apparel), they're exceedingly rare to find though! (super OP). Their chance isn't flat, it's controlled by the stat Infuse Damage Chance with a minimun of 10%.
- Explosive bullets only shred and hit multiple parts, there is no AOE, I feel that's way too unbalanced, Infused allows infusion relocations so if you put it to a shoddy minigun or smg and stack Infused Damage Chance on your apparel to 100%, it'll eat through raids so easily it'll make Cassandra cry.

Bugs

Report in Thread in forums[ludeon.com] or Github[github.com]

Special Thanks
- Latta, original mod
- Skyarkangel, magic infusions
- Raydarken, tech infusions
- Trunken, german translation

Encourage me to keep modding
[ko-fi.com]
人気スレッド 全て表示 (7)
24
2024年3月6日 8時56分
Bugs
Damos
6
2020年4月6日 5時33分
[Request] Tinkerer table
«Wyvern»
4
2023年1月8日 12時34分
Infused aparels level requierment
«Wyvern»
990 件のコメント
Ender 1月15日 16時11分 
how does this impact the performance plz ?
Timo4545 2024年10月5日 18時24分 
Can you make infusion amplifiers somehow?
Kendov 2024年9月19日 16時51分 
@liz it is if you go with a magical-medieval, less so if you try to keep it realistic. you don't really need empty amplifiers unless you intend to move the infusions around, most infusions will come from crafting high-quality equipment.
lizidonggua2020 2024年9月18日 19時55分 
is this mod friendli for a medival play through? Empty Infusion Amplifier seems to be a crypto tech level item
Anthropocene 2024年9月3日 21時21分 
GOAT
Schadock [The Angeloids] 2024年7月15日 12時59分 
infusions get removed whenever i reload a game
Jaypeeeee 2024年7月7日 9時37分 
The merchants guild thanks you ser
bodison 2024年7月5日 10時20分 
Thank you for the 1.5 update!
Amycolis 2024年6月30日 12時05分 
check pr on github