Garry's Mod

Garry's Mod

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[wOS DynaBase] Mixamo Movement Animations Extension
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Type de contenu: Addon
Type d'addon: Modèle
Mots-clés d'addon: Divertissement, Jeu de rôle
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Publié le
Mis à jour le
876.373 KB
16 janv. 2023 à 9h27
14 févr. 2023 à 3h28
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[wOS DynaBase] Mixamo Movement Animations Extension

Dans 1 collection faite par Mercury, 80Hg
Mods that use Mixamo Movement Animations
4 objets
Description
Mixamo Movement Animations
An animation extension containing various movement animations from the Mixamo library.
Currently includes 35 animations.



This includes things like climbing, shimmying, hanging, landing, etc.

For developers
All animations from this pack are prefixed with "wos_mma_" to allow you to find them quickly in animation lists.
Animations suffixed with "_rm" have extracted motion (walkframes).

The future
I'll most likely add more animations from the Mixamo library.
I also want to touch up the non-walkframed versions of the animations, as some of them have unwanted root motion.

Animations that I definitely wanna add include:
  • Injured Walk/Run (9-way)
  • Slide
  • Swing
  • Vault/Mantle over waist high objects Added

[ko-fi.com]
208 commentaires
Purple 18 déc. à 13h46 
Mercury, 80Hg I can’t figure out how to use this mod (I couldn’t find anything on the Internet) please help
RazLooa 18 oct. à 1h03 
would love if someone made an addon using these animations to allow people to mantle to ledges and climb using those animations i see on the right of the sprinting animations
Mercury, 80Hg  [créateur] 13 oct. à 4h54 
As I said, you can google everything fairly easily. The process is the same as compiling a normal model, just that the model must not have real geometry, only a skeleton.
Stepasha 13 oct. à 4h41 
i still don't understand how to do it :(
Mercury, 80Hg  [créateur] 13 oct. à 3h09 
Compile a skeleton model with all the animations you need in Blender or something, then include that with a Lua script. (You can use mine, just gotta change the names around or it’ll conflict)

I’m not gonna go into detail as it’s a lot of steps. You can google all of that.
Stepasha 12 oct. à 23h54 
@Mercury, 80Hg
Stepasha 12 oct. à 23h50 
i need a tutorial on how to add new animations (i really need this for my gamemode) can you help me with this?
Mono 22 sept. à 4h12 
wow i actually never thought it was that simple thank you
that's all the information i wanted
Mercury, 80Hg  [créateur] 22 sept. à 3h43 
@WellingtonLarry if you just upload an fbx of a valvebipped rigged character to mixamo it rigs all anims to it.
Mono 22 sept. à 3h25 
how did you make this work for valvebiped skeletons