Transport Fever 2

Transport Fever 2

410 ratings
Early Cargo Shed
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File Size
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5.156 MB
22 Aug, 2021 @ 8:36am
8 May, 2022 @ 7:13am
7 Change Notes ( view )

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Early Cargo Shed

Description
Generic Early Cargo Shed buildings and Assets

Something I've had on the backburner for a while, this is a number of custom platforms, assets and buildings that can be used to give your steam era or heritage cargo stations a bit more life. I've tried to make them fairly generic in nature so that you can mix and match them and create custom configurations and the like - for example, there are some free-standing roof sections that can be used as roofs for your goods stations, or they can be configured as an open-air engine or carriage shelter, or the overpass pieces can be attached to a good shed to make a rudimentary grain elevator etc.

I've also included a set of the vanilla cargo buildings with changed material files, swapping out the roof and walls with the textures for the era a (1850s) passenger buildings (which my models also use), so you can mix and match to make a large mixed traffic terminal and the like. This also has the added bonus of keeping the file size WAY down.

The platforms and new goods buildings can be found in the 'cargo shed' category - place a station, select it and hit the configure button to find the pieces. I didn't include a script for a pre-made station as this mod isn't exactly well suited to just plopping down a pre-configured setup, so you'll have to use some creativity.

This is an initial release, and still a bit rough around the edges, but it needs playtesting, so while I've tried to ensure there aren't any bugs, I can't guarantee them, so please report any if they appear and I'll get onto them ASAP.

I'd like to give a HUGE thanks to [190]Yocto for the excellent Freight Yard Framework mod, as this mod uses some parts of it (with permission) to hide cargo on platforms. This mod wouldn't exist without their work and I'm incredibly grateful.

Features

-Multiple cargo platform variants such as buildings and covered platforms detailed with crates and barrels;
-Smaller detail station pieces such as ramps or doors for the goods buildings;
-Place-able assets (set to align with rails for easy placement) including overpasses, covered stairs and roof pieces that can be used to detail stations or create carriage sheds and other misc buildings.
-Blank cargo platform (that does not visibly fill with waiting cargo);
-Reskins of the vanilla cargo buildings to match the era a passenger station buildings and this set.
-Small file size using existing textures and material files.
-Platforms and assets are organised into their own category for ease of use.



Like my mods?

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Requests and Feedback

Constructive feedback is always welcome, and I love reading your comments, so if you have any notes on what I can improve, or just want to leave a nice message, by all means please leave a post below!
Popular Discussions View All (1)
0
29 Jan, 2023 @ 6:04am
Lamp posts on platforms stick through shelter roof
GordonDry
45 Comments
RadiKyle 3 Nov, 2024 @ 5:38pm 
Yeah sorry, uh, we had a slight malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you? 😅
[190]Yocto 3 Nov, 2024 @ 5:24pm 
We got it resolved, there was a shared filename causing a conflict.
[190]Yocto 3 Nov, 2024 @ 2:45pm 
I released an update to Freight Yard Framework to work with modded tracks, but I'm seeing conflicts running both the new version of that and this mod. If you check my mod's page the changes needed were found by RadiKyle and posted in a discussion thread. Could you check if those changes need to be applied to yours to play nice together? They have a .zip of the updated version on there, so if you throw that in your staging area and test with yours I would really appreciate it.
takashigqgle 14 Jul, 2024 @ 7:36am 
A bridge that needs to be placed from an asset like a walkway.
I've been doing this for a long time because I thought it required careful placement, but if you first draw the track under the relevant area, including the platform part, and then place it, the snap will work.After that, change to the platform
SinergyX 25 Jun, 2023 @ 7:09am 
* station/rail/gr1m/station_2_con_l.mdl was removed because the following resources were missing:
- station/rail/cargo/station_2_con_l/station_2_con_l_lod0.msh
* station/rail/gr1m/station_2_con_r.mdl was removed because the following resources were missing:
- station/rail/cargo/station_2_con_r/station_2_con_r_lod0.msh
* station/rail/gr1m/station_3_con_l.mdl was removed because the following resources were missing:
- station/rail/cargo/station_3_con_l/station_3_con_l_lod0.msh
* station/rail/gr1m/station_3_con_r.mdl was removed because the following resources were missing:
- station/rail/cargo/station_3_con_r/station_3_con_r_lod0.msh

Cant seem to figure out where the error is comming from, but its crashing my game. Removing this mod seems to solve the issue sadly, but i like this mod :(
GrumpyZade 14 Jul, 2022 @ 8:55am 
@jimbo_1977 It just wouldn't let me delete or change the stations for some reason (this was during the beta) so I deleted it along with the map that was f'd and just haven't downloaded since
Jimbo_1977 14 Jul, 2022 @ 1:34am 
Odd I've used those modules since first release & have had no issues.
GrumpyZade 13 Jul, 2022 @ 6:44pm 
@Richard Dastardly I had other issues with that mod so I wasn't even using it after the beta. I wish it would be updated tho, I liked those ground modules
Richard Dastardly 13 Jul, 2022 @ 4:08am 
@GrumpyZade Freight Yard Framework stations also break the storage ( also won't let you use custom track, so that's another reason not to build the initial station using it ).
Jimbo_1977 16 May, 2022 @ 5:37am 
Could you add the warehouse style platform buildings as assets if possible please?
Thanks