People Playground

People Playground

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Parts and Contraptions (legacy)
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27. Dez. 2020 um 2:26
8. Apr. 2022 um 6:29
66 Änderungshinweise (anzeigen)

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Parts and Contraptions (legacy)

Beschreibung
EXTRA IMPORTANT:

<b>this mod has been unmaintained for 2 years, may not work
and i do not intend to come back so at this point anyone may reupload a fixed version and use my code</b>







IMPORTANT: Enable Unsafe Code in settings for the mod to compile.
This "Unsafe Code" is only used to download MP3 files for the Beepers URL mode.
ALSO, this mod is pretty ancient and only being maintained to be able to compile

Creds to SkyHighPurchase for some spriting help.

Parts And Contraptions is a mod that aims to improve your contraptions and what you can build.

This mod currently has the following parts:
  • Sticky Part - Sticks to anything when activated,and unsticks when deactivated.

  • Gravity Nullifier - Restricts the Y coordinate,add Gyroscopes for no rotation.

  • Node - Cable management,can transfer blood (in a later update)

  • High-speed Node - Cable management,no activation delay

  • Power Gate - Doesnt let power through unless activated.

  • Activator - Activates anything that touches it (if ON)

  • Collision Part - Toggles collision when activated. (even with walls)

  • Enemy Core - Buggy but it works (sorta). Can float towards nearby enemies,look at enemies,ignoring dead ones
    Outputs blue signal if enemy detected.
    (LAGS ALOT WHEN THERES LOTS OF OBJECTS.)

  • Zero Point Battery - A Battery with a customizable charge (you just put in a number).

  • Dead Weight - Customizable weight,restores default weight when not activated

  • Beeper - Beeps,can also play sounds from link

  • Floater - Floats,Customizable Buoyancy

  • Blood Sucker - attaches a blood wire to anything it touches if activated,attach a blood wire to it to use the blood

  • Anchor Part - When activated,it cant move at all or rotate.

  • Submersion Detector - Sends out activation when half or fully submerged, and has modes;Continuous,Single Trigger,Double Trigger

  • Player Part - Controlled with WASD and the mouse,comes deactivated by default

  • Minigame Teleporter - Teleports a player part (and any unfrozen gameobject,when enabled,might also teleport objects that shouldnt teleport) when touched to a random endpoint with the same channel.

  • AND/Not/... Gate - A logic gate,connect wires to the inputs and the big part is the output.

  • Counting Gate - A counter. Top input resets to 0,Bottom input increases by one.Continuous signal when counter full.

  • Lightblock - It glows when activated by continuous activation. Color codes below.

  • Repeater - Metronome but better

  • Activation Gate - Doesn't let green signal through unless turned on by blue,and turned off by red.

  • Environmental Changer - Changes environment options and back when toggled.

  • Keycard And Keycard Reader - Use keycards to activate their keycard readers, simple.

  • Keypads - Touch with player parts or activate to bring up "Input Password" menu. (Or through context menu options)

  • Destroyer - Deletes parts on collision,advanced mode deletes literally anything.

  • Activation Converter - Converts continuous activation to single activation.

  • Height Sensor - Sends out a signal when reaching specified height.

  • Blood Engine -Turns a (considerable) amount of blood into power.

  • Heavy/Light Shrapnel - Found in the Misc. tab,its just shrapnel.

  • Touchpad - A shock detector but more customizable (Has to be on fire,Has to be alive, etc.). Also has alternate textures.
  • Lever - Its like a resistor, but for activation!

  • Particle Emitter - It makes particles, on activation!

  • Chance Gate - Allows a signal to pass with a specific chance

  • Inverse Power Gate - Allows an activation signal to pass when gate is not powered

  • Multiservo - A servo,but with 2 extra angles,activated by a signal of the corresponding color.

  • Portable/MK1/MK2/MK3/Unrestricted Power Cell - Basically just batteries, can be charged when deactivated, discharges when activated,with customizable power output.
And powers/tools:
  • Mute Power - Mutes clicked items (works most of the time).
  • Invisibility Power - Makes clicked items invisible.
  • Activatable Spring - A spring that looses/gains its "spring power" when the base object is activated.
  • Autofreeze - Not a power,but this freezes anything you spawn when P is held (by default)
  • Stretchy Cables - Not a power,but this makes any cable stretch when O is held (by default)
  • "Quickselect" - Numpad 0 to pick an item to an "invisible toolbar",Numpad 1 to pick the item from the "toolbar"

discord is kil