RimWorld

RimWorld

2,823 ratings
ReGrowth: Core
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Mod, 1.4, 1.5
File Size
Posted
Updated
92.183 MB
17 Oct, 2020 @ 4:49am
9 Jun @ 1:01am
158 Change Notes ( view )

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ReGrowth: Core

In 2 collections by Helixien
ReGrowth: Biomes of The Rim
15 items
Helixiens Creations
16 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 3.6-Mundi-rev7


Further refinement.
After the recent updates my attention is now on other modules and mods for the time.


What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.























If you are a modder and want to know how to make use of ReGrowth: Core features in your own mod, please read our Wiki! (ATM the wiki is WIP, more will be added as time goes on!)

[github.com]
For BiomesKit and World Map Beautification Project modders, you can still follow the steps on the old wiki[github.com]. It will work just fine!


These are all the mods we currently support on our end:
  • Vehicle Framework
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded - Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded - Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • World Map Beautification Project
  • RimJobWorld
  • The Joris Experience

These mods have World Map Beautification built in:
  • Medieval Overhaul
  • Outland - Toxic Forest


These mods do not work with ReGrowth: Core, or aren't recommended to be used together.
  • [FSF] Filth Vanishes With Rain And Time: Core does the same thing.
  • Animated Marshes: Core does the same thing.
  • Herd Migration Revival(revived): Core does the same thing
  • Project Neutrolope: Core does the same thing.
  • Perspective: Ores: Integrated into Core.
  • Perspective: Trees: Integrated into Core.
  • Replantable Special Trees: Core has mod options for the same thing.
  • Set Up Camp by Alias: Maybe it works, maybe it doesn't. Two mods adding the same feature might cause issues, I wouldn't risk it.


Q: Can this mod be added to an existing save?
A: Yes it can be!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier. The biggest change is to the amount of wood you can have, but then again it's wood.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. With 3.5, we no longer support earlier versions. If you still use 1.3 or earlier, grab the legacy version from GitHub!

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by Sir Van, Elseud, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk and erdelf.
  • Thanks to Owlchemist for allowing me to integrate his mods.
  • Thanks to Odeum for allowing me to integrate his mods.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popular Discussions View All (6)
2
10 May @ 5:22am
ReGrowth Compatbility with Biomes!
💖⎛⎝Silver Knight⎠⎞
0
20 Oct @ 2:51pm
Incompatible with Dubs Bad Hygiene
Riddley
0
7 Jun @ 8:36pm
Minerals_SK [forked (continued) cause a map generation error.
negimagi_10
1,573 Comments
blackrave 14 hours ago 
Not exactly this, but ReGrowth:Wasteland doesn't have World Map Beautification Project tiles.
Biomes all use vanilla style tiles (would post there, but comments are off)
Miller 14 Nov @ 1:45am 
I think Ive narrowed it down to an issue with my little planet and regrowth and geological landforms, when i generate with the default planet size it generates fine but any smaller the planet and UI disappears.
Miller 13 Nov @ 11:28pm 
Heres the link: {LINK REMOVED}
If you want me to try to duplicate it with as few mods as possible let me know
xXDarknessCedric13Xx 13 Nov @ 11:09pm 
nvm btw, i was able to resolve the issue. and mb for not providing the log lmao
Miller 13 Nov @ 10:29pm 
im trying to troubleshoot exactly what mods causing the issue, ill send the log in a sec.
Helixien  [author] 13 Nov @ 9:45pm 
And yet neither of you did the most basic thing, which is posting a fully log.
Miller 13 Nov @ 7:26pm 
im having the same issue
xXDarknessCedric13Xx 12 Nov @ 1:38pm 
that's weird, i can't use any of the regrowth mods alongside geological landforms. everytime i try to generate a planet (either through the normal start or the dev quicktest) it gives an error in generating he planet and just goes back to the main menu. even just having just a single regrowth biome mod and geological landforms still incurs this. kinda confused on what's going on here
blackrave 11 Nov @ 10:23pm 
So if I got it correctly World Map Beautification Project is built-in into this mod?
No need for stand-alone mod?
femoral2 8 Nov @ 1:51pm 
Can you integrate your mod with Permeable Terrains?