Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
goto res\models\material\track\ETH_transparent.mtl
change: fileName = "unknown_transparent_128.tga",
and insert:
alpha_scale = {
alphaScale = 0.0 -- scale alpha value of transparent materials
},
alpha_test = {
alphaThreshold = 1, -- range from 0.0 - 1.0
a2CThreshold = 1, -- range from 0.0 - 1.0
cutout = false,
sorted = false,
disableDepthAndNormalWrite = false,
}
Texture load error: file not found: res/textures/tracks/ETH_transparent.tga
This could explain why switches create ugly violet tracks.
What helped for me:
goto res\models\material\track\ETH_transparent.mtl
and set fileName = "transparent.tga"
Hey, vielen Dank für den Tip, hat funktioniert.
Darauf wär ich ehrlich gesagt nicht gekommen.