Space Engineers

Space Engineers

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Rich HUD Master
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26.665 MB
10. jan. 2020 kl. 20.26
21. juli 2024 kl. 5.01
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Rich HUD Master

Beskrivelse
This is not a mod. This is the master module of the Rich HUD Framework: a set of shared tools made to help modders create custom GUI. It's not strictly necessary for you to subscribe to this. If you have a mod that uses this, then it should be loaded automatically.

Introduction:
This is a framework for creating custom retained-mode GUI in Space Engineers workshop mods using the billboards supplied by the mod API. It's nothing fancy, but it has most of the basic functionality you'd expect from a UI framework: UI layering, configurable keybinds, windowing, and a decent library of common UI elements. For more information, see the readme[github.com] for the Client module and the example mod[github.com].

Discord:
If you have questions, feel free to message me on Discord at DarkHelmet#8946. I'm on Keen's Discord[discord.com], but I'm not usually in chat. Either ping me or PM me.
Populære diskusjoner Vis alle (3)
8
8. jan. kl. 8.23
List of Mod's for Rich HUD Master
dRuPpI
104 kommentarer
FEEÐBACK 8. nov. 2024 kl. 3.50 
Any chance to add an option to change UI size to fix issues on economy screen store contracts screen and faction creation on 32:9 (5120x1440) ? :/
HawkyHawk 24. okt. 2024 kl. 12.19 
Update, said bug has been encountered when disconnecting any grid w. merge blocks.
HawkyHawk 23. okt. 2024 kl. 8.30 
@Dark Helmet

Currently, this mod will cause a bug when a "pseudo" connected merge block is connected.
The error occurs, when a projected small grid contains a merge block which is turned off, facing a another merge block upon which it is printed. When the merge block from the small grid blueprint is toggled on, an error "Missing blueprint" or similar will be spammed to the client.

The error can be avoided by saving blueprints with merge blocks on, but thought it might be nice if it was fixable. I believe the new update changed some file destinations?

Thanks for the mod btw, cool stuff
ForkSamurai 14. okt. 2024 kl. 23.53 
I keep changing the values but they keep resetting. Can Some one give me some insight please?
Clockwork The Painfully Ok 14. okt. 2024 kl. 23.47 
looks like the latest patch borked something?

getting this error

2024-10-15 13:46:10.820 - Thread: 1 -> Exception occurred: VRage.Game.ModAPI.ModCrashedException: Mod crashed! ---> System.Exception: Types of ApiModule cannot be instantiated before RichHudClient is initialized.
at RichHudFramework.Client.RichHudClient.ApiModule`1..ctor(ApiModuleTypes componentType, Boolean runOnServer, Boolean runOnClient)
at RichHudFramework.UI.Client.BindManager..ctor()
at RichHudFramework.UI.Client.BindManager.Init()
at RichHudFramework.UI.Client.BindManager.get_Instance()
at RichHudFramework.UI.Client.BindManager.GetBindGroup(String name)
at Sprays.Math0424.SpraysMod.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
--- End of inner exception stack trace ---
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
at Sandbox.Game.World.MySession.Unload()
at Sandbox.Game.World.MySessionLoader.Unload()
EEEEEEEEEEEEEAIUYH 7. juli 2024 kl. 14.19 
funny, broke my game cant connect to any online instances
Palric 1. mai 2024 kl. 15.10 
So how do I access it? Tried everything in the comments, also deleted it and let it reinstall but still not wirking; any tips?
daheque16 12. mars 2024 kl. 2.06 
I don't understand very well, what is it for? what is your function?
[BR]SharkStrike 8. mars 2024 kl. 10.08 
I have the same need for {BB} Mr.Tinkertrain.
I need this for my cross dedicated server.
g. 4. nov. 2023 kl. 2.28 
RH basicly workss, but the command
/rhd toggledebug
doesn't do anything. F2 open Rich HUD Master which only contains "Binds" with ToggleTerminal