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"Error in Script (Global) function
<startLuaCoroutine/getgladosbackout>: Object
reference not set to an instance of an object
Error in Script (Global) function
<startLuaCoroutine/gladosrefusalfull>: <Unknown Error>"
Glados was then broken (no row selection or ability to activate).
Removal of a chamber from a row of 3 is forbidden by the game rules unless it is being moved to the same row, because the minimum (or 'mininum', as I see I have typo-ed it in the 'BroadcastToAll' announcement text) length of a chambers-row is 3.
If you attempt to call upon GLaDOS to break the game-rules in this way she should shake her head and a text announcement appear stating that it is forbidden.
Is this not what happens? If not, what does in fact happen?
When having a row of 3 chambers, if you try and remove one, it breaks.