XCOM 2
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Mitzruti's Perk Pack
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52.286 MB
9 Nov, 2018 @ 7:45pm
30 Oct @ 3:01pm
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Mitzruti's Perk Pack

Description
Contains an awful lot of perks I've built. Combination of things built on vanilla perks, ports of grimy's perks and some new ones using what I've learned from other perkwork.

some of these can show up as AWC skills. If you don't want that happening, check this mods's XComMZPerkPack.ini and set AllowCrossClassAbilities to false.

Current Total: 630

By Ability Set:
Arcthrower: 10
Blood Magic: 26
Bullet Arts: 23
Gremlin: 29
Grenades: 28
Heavy Weapon: 5
Holotargeter: 8
Combat Knife: 22
Melee: 61
Pistol: 17
PsiAmp: 72
PsiShard: 16
Shield: 19
SpecialSlot: 6
Trick Shot: 60
Unspecific: 100
Focus: 14
Focus Melee: 14
Focus Pistol: 11
Focus Psi: 4
Focus Shot: 15
Gene Mods: 14
Grimy's Classes: 51
Isms Rogue: 22

Full list is in the conveniently named PerkList.txt

I do intend to add more, eventually.

GrimyBunyip is the original author of the Grimy perks. (although some have been competely rewritten and don't use the original code)
IsmsRogue ability set is a port of Isms' Rogue Class' abilities. Several were completely rewritten, especially the focus skills.
Bioelectric skin is originally by Musashi, ported as a Gene Mod.
Spider Climb and Memetic Skin are originally by Reality Machina, ported as Gene Mods
there are also a few effects/etc using modified code from other modders.

Known Issues:
-some knockbacks allow you to push around enemys that seem like they should be immune, but aren't. blame firaxis.
-Blast Wave lies about how far it can reach. It's 9 tiles, as far as a blue move, not off the screen.
-Blitz Attack/Macabre Waltz won't trigger some chasers (ex. Secondary Slash when dual wielding) on their primary target.
-LWOTC nukes psiamp's extra damage array from orbit, so a lot of psi abilities will do no damage unless you readd the appropriate entries in it.

-AML will report a MCO conflict with ABA, MOCX, anything else that uses the X2Action_MoveClimbWall thing. It's a false positive, and can be safely ignored.
Popular Discussions View All (8)
27
10 Mar @ 9:26am
PINNED: Gene Mods
Mitzruti
13
1
10 Sep @ 3:46pm
Russian Translation
Aks
11
19 Nov @ 2:34pm
Bugs and Compatibility
Loboramdk
512 Comments
Void 19 Nov @ 8:13am 
Hello I have a problem, the psiamp skills like boulder and fire whip apply the secondary effects like root, but dont do damage
JKingJ 11 Nov @ 4:38pm 
Hmm... Okay. I'll check my logs and see if I can figure it out if something is interfering.

Because the items show up when you click the slot, so the game definitely recognizes that they should be equipable in the specialty slots.
But when I try to equip them it auto-unequips. IDK
Mitzruti  [author] 11 Nov @ 7:24am 
@JKingJ
As far as i can tell, those all should work already?
the grenade one allows any grenade that isn't a rocket.
the heal one is just checking that the itemcat is heal, which the healbomb and restorative mist have by default.

unless something else is interfering?

@LonewolfX17
the config is present, so they should be automagically enabled if you have the GeneMod mod.
JKingJ 11 Nov @ 4:06am 
@Mitzruti is there a config edit I can make to allow the specialty slot from MZ_Slot_Medikit to accept Restorative Mist (Iridar's SPARK Arsenal) and Heal Grenade/Bomb (Ericpar's Healbomb) as well as to MZ_Slot_Grenade to accept Heal Grenade/Bomb? I couldn't find anything obvious in the configs.

Or are these hard-coded? If so, can you add them when you have time?
LonewolfX17 8 Nov @ 9:09am 
The gene mods mentioned above sound awesome! Are they added automatically to the pool if you have the GeneMod mod, or do you have to dig around in the mod files?
Saldonas 21 Oct @ 11:56am 
Hey there! I was directed to mention this bug in the Mitzruti's Perk Pack. It applies to the Aegis Desire perk. It doesn't seem to trigger. Someone pointed out the template trigger probably has a typo in it, as it says "MZSAegisDesireTrigger".
AlShegardy92 18 Oct @ 10:57pm 
I have an issue with MZPetrifyBlood
when the mission is completed i get excellent even though it was a flawless mission.

I see a comment by jrikacz i think its talking about the same thing. However my soldier doesnt get wounded. it just says so in the end screen but he is not injured per say, can go to next mission no problem.

Its an issue because i use the flawless missions give rewards kinda mods
CyberNeo 17 Oct @ 1:24pm 
I have a Question:
Does "MZFinalBlow - direct attacks on low hp enemys automatically crit" this Perk means with direct attacks Melee Attacks?
XpanD 17 Oct @ 1:58am 
They are, though you'd need the actual Gene Mods mod to be able to apply them as such. Some classes (and Amalgamation specializations) also use them as abilities directly.

(they're technically just abilities internally)
CyberNeo 16 Oct @ 4:29am 
This is only a Perk Pack, so the Gene Mods Perks are not actually implemented, right?