Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because the items show up when you click the slot, so the game definitely recognizes that they should be equipable in the specialty slots.
But when I try to equip them it auto-unequips. IDK
As far as i can tell, those all should work already?
the grenade one allows any grenade that isn't a rocket.
the heal one is just checking that the itemcat is heal, which the healbomb and restorative mist have by default.
unless something else is interfering?
@LonewolfX17
the config is present, so they should be automagically enabled if you have the GeneMod mod.
Or are these hard-coded? If so, can you add them when you have time?
when the mission is completed i get excellent even though it was a flawless mission.
I see a comment by jrikacz i think its talking about the same thing. However my soldier doesnt get wounded. it just says so in the end screen but he is not injured per say, can go to next mission no problem.
Its an issue because i use the flawless missions give rewards kinda mods
Does "MZFinalBlow - direct attacks on low hp enemys automatically crit" this Perk means with direct attacks Melee Attacks?
(they're technically just abilities internally)