Source Filmmaker

Source Filmmaker

Expande o teu universo cinematográfico
Descobre novos adereços para adicionares aos teus filmes. Colabora com os teus amigos. Cria e partilha adereços com todos os utilizadores do SFM. Clica aqui para ficares a saber mais e transferires o SFM.
 Este tópico foi afixado, portanto deve ser importante
Alden 9 jul. 2012 às 14:26
Source Filmmaker Discussions
Welcome to the Source Filmmaker discussions section. You can use this space to ask questions and discuss the Source Filmmaker. Please try to keep conversations on-topic and use appropriate language. The rules and guidelines posted on the Steam Public Users’ Forums ( http://forums.steampowered.com/forums/showthread.php?t=651173 ) are the same guidelines for this discussion area.
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A mostrar 1-15 de 32 comentários
LittleHelper 10 jul. 2012 às 12:18 
How do we go abouts bringing over models from GMod or otherwise on to SFM?
Spiraloid 10 jul. 2012 às 15:48 
you can copy them into your SFM mod, but you will likely hit compatibility issues depending on which assets you're porting.
phX2nd 10 jul. 2012 às 17:16 
more games?
astral-spice 10 jul. 2012 às 17:47 
Originalmente postado por p h X:
more games?
Soon.
Última alteração por astral-spice; 14 jul. 2012 às 19:45
EDRo 10 jul. 2012 às 18:10 
Yes, I need to use this with my HL2DM maps.
Pesky Moth 11 jul. 2012 às 8:58 
I am having issues downloading SFM, when I try to install it from the main page, it gets to the point where it says "Prepping SFM files for install" and then I get an error message that says "Connection timeout"

how can I fix this?
Genki-JAM 11 jul. 2012 às 9:30 
Will keyframe animation be added to SFM sometime in the future? This other method just seems to get too messy and confusing after a bit. I'm still trying to learn it and work with it, but having a keyframe alternative would just help so much.
Última alteração por Genki-JAM; 11 jul. 2012 às 9:30
Pat 11 jul. 2012 às 10:20 
Originalmente postado por Genki-JAM:
Will keyframe animation be added to SFM sometime in the future? This other method just seems to get too messy and confusing after a bit. I'm still trying to learn it and work with it, but having a keyframe alternative would just help so much.

the graph editor is keyframes
Space Dwarves 11 jul. 2012 às 10:55 
Is there a link to some place that explains adding assets to that game engine? And making custom levels ect..?
Pat 11 jul. 2012 às 11:32 
Originalmente postado por dreamlarp:
Is there a link to some place that explains adding assets to that game engine? And making custom levels ect..?

https://developer.valvesoftware.com/wiki/Valve_Hammer_Editor
https://developer.valvesoftware.com/wiki/Category:Hammer
https://developer.valvesoftware.com/wiki/3ds_Max
Genki-JAM 11 jul. 2012 às 12:22 
Originalmente postado por Pat:
Originalmente postado por Genki-JAM:
Will keyframe animation be added to SFM sometime in the future? This other method just seems to get too messy and confusing after a bit. I'm still trying to learn it and work with it, but having a
keyframe alternative would just help so much.

the graph editor is keyframes
Yeah I actually meant to come back and delete that post. I went back into the tutorials and re-watched that one. Things are SO much smoother now.
Maple 12 jul. 2012 às 17:19 
When I'm using SFM, the viewport is really laggy. The Game View, however, runs perfectly fine. Can anybody help? I don't want to wait for the full release just to do some little edits to Meet the Heavy.
Natolikin+ 14 jul. 2012 às 9:00 
When I try to record my characters (Using F11 to position them, then press record) I can move, shoot and jump, but then when i press ESC when im done, then play it back, it just shows them stand there where i pressed ESC. I tryed going to the BEGINNING of the shot and they were still standing in the same spot. Please help.
9k 14 jul. 2012 às 11:41 
Will be sfm aviable in games like CSS, HL2 or L4D2?
Dr. Frazier Crane 16 jul. 2012 às 13:02 
So I made a youtube channel http://www.youtube.com/user/DarkRoadProduction what do you guys think?
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