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Based on your feedback from the recent Steam Workshop changes outlined here, we've added some additional features around Workshop subscriptions: you can now easily create, save, and load different subscription lists using Workshop Collections. This will make it easier to create "presets" or "mod lists" that you can swap between for whatever reason.

In the Steam Client (beta), you can access your Workshop Collections on your game's Properties > Workshop page under Advanced Options. From here you can quickly save your subscriptions list to a collection, or update your subscriptions list from a collection. The load order for your items will match the order of subscriptions within the collection.

We've also made it easier to share the mods you are using with your friends - Workshop Collections can now be shared via a link from within the Steam Client. (note that you'll need to save your subscriptions to a collection before you can send a link to a friend).



On the Steam Community, the "Save to Collection" button is accessible on your subscriptions page for a game. On a collection's web page, the "Subscribe to all" button will now give you a choice of adding to or overwriting your current subscription list. There’s also an option to save a collection’s contents to another collection.

There have also been some small updates to the Collection editor itself to make managing items a bit easier.

  • Added the ability to sort items by Time Created or Time Updated
  • Added the ability to sort items in ascending or descending order
  • Added the ability to add or remove all items from the selected section (e.g. item's you've published, favorited, or subscribed to)
  • Added ability to quickly remove all items or linked collections
We've recently added some features to the Workshop that should be pretty useful for both new and power users alike.

The new Steam Client beta has various improvements around Workshop, including displaying which item is being downloaded in the Downloads page, and an improved interface for dealing with your Workshop item subscriptions (accessible from your game's Properties dialog). The subscription list now contains additional information, such as when the item was last updated, when you subscribed to it, and any item dependencies. You can also filter your list by name or by tag.


For more advanced use cases, you can disable items from being loaded by your game. And you can now change the local load order for your items. Also, if Workshop creators have set their items as depending on other items, you can automatically set the load order based on these dependencies. Missing dependencies will also be displayed, to make it easier to see why some mods are not working. You can opt into the Steam Client beta to try out these changes.


On the web side of things, we've added Saved Search Queries. Basically, if you often find yourself searching/sorting/filtering to find the same kind of items in a game's Workshop, you can now save those search query parameters. Then you can re-run your search at any time by selecting that saved search query from your game's Workshop home page.

We've also added some more browsing options to the main Workshop Home page. You can now filter to games that have Workshops based on whether you recently visited them, and we've brought back the ability to view Workshops for games you own or have recent playtime in.

Plus a few other web changes:
  • Added the ability to subscribe to an item and all the items it depends on
  • Added previous and next buttons to the image viewer
  • Adding an item to a collection no longer reloads the web page
  • Allow unlisted and friends-only items to be added to a collection

Let us know your thoughts in the Steam Client Beta discussions.


Wydaliśmy dzisiaj parę ulepszeń sposobu działania wyszukiwania w Warsztacie Steam.

Dzięki tej aktualizacji przy wyszukiwaniu elementów w warsztacie danej gry wyniki będą od teraz obsługiwać częściowe dopasowania ciągów znaków i będą organizowane w sposób nadający priorytet tym najtrafniejszym, biorąc pod uwagę popularność i oceny użytkowników.

Możecie sprawdzić ulepszenia wyszukiwania, przeglądając Warsztat Steam swojej ulubionej gry.
Gdy przygotowujesz stronę w Warsztacie dot. Twojego nowego moda lub przedmiotu, posiadasz teraz możliwość włączenia opcji Sketchfab, która pozwala na podgląd owego przedmiotu w wersji 3D. Jest to nowa opcja, którą wprowadziliśmy w dodatku do dodawania zdjęć i filmów.

Tutaj znajduje się dobry przykład Sketchfab’a od użytkownika o nazwie johnskyrim:

Doomhammer - jest to przykład broni z gry Skyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
Opcja Sketchfab używana może być w celu zapewnienia interaktywnej prezentacji w wersji 3D danego modelu, sceny lub elementu, który użytkownicy mogą powiększać, przesuwać lub obracać wokół, aby uzyskać lepszy widok.



Jeśli chcesz dodać tę opcję, będziesz musiał najpierw stworzyć bezpłatne konto na tej stronie: http://sketchfab.com/, aby móc wgrać plik swojego modelu, czego proces podobny jest do przesyłania wideo na YouTube. Gdy plik zostanie przesłany do Sketchfab’a i jeśli posiadasz swój profil na ich stronie, możesz wprowadzić ten adres URL w nowym polu w Warsztacie Steam podczas edytowania zdjęć i filmów.


Podgląd przedmiotów w opcji Sketchfab może zostać również użyty w Dyskusjach Społeczności Steam, Ogłoszeniach i zgłoszeniach do Greenlight.
We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.