Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. Strategic turn-based combat system and advanced character building - Fog of war, charging and flanking, and more in the fast-paced Arena mode.
Évaluations récentes :
moyennes (13) - 69 % des 13 évaluations des utilisateurs et utilisatrices de ces 30 derniers jours sont positives.
Toutes les éval. :
très positives (2,930) - 89 % des 2,930 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
10 janv. 2017
Développement :
Édition :

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Jeu en accès anticipé

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Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« The final pattern of this game will be turn-based tactical combat + adventure sandbox. At present the primary gameplay, turn-based and party-based tactical combat with the Arena mode, has been completed, players who just like combat would be able to get a lot of fun. So we release the Early Access version to collect players' feedbacks. And then continue to develop another core content: the Adventure/Story mode.

Update: The Adventure mode has been released on March 31, 2018. The basic sandbox adventure framework is completed. Next we will continue to enrich the game content and start the development of the main story line. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« The most difficult part is the combat system that has been finished. We worked on it concentratedly for more than one year. The total development cycle is much longer if included the early stage which used to study and research on various rules.

// Fortunately, it has been basically completed. Adding new classes/feats/items, and the Adventure/Story mode is relatively simple. These contents will be finished within six months to one year. At that time, the official version will be published.

After more than a year of development, we realized that the early estimated time for the final release was too optimistic. It now appears that the improving of adventure/story mode and more game content will take several years to complete.

Of course, before the final release, we will continue to update the game content to ensure that our players always have new content to play. This is how the Steam Early Access mode works. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version of Low Magic Age will be a fantasy RPG game of turn-based and party-based tactical combat, adventure sandbox, main story/random quests, trading and running businesses, role and team development, etc.

More player classes, multi-classing and prestige classes, characterized monsters, magic items and game modes will be added later. »

Quel est l'état actuel de la version en accès anticipé ?

« At this stage, we already have the completed combat system and the exciting Arena mode, with 100+ classical fantasy monsters and 100+ magic items.

The Adventure mode has been released, too. Next we will continue to enrich the game content and start the development of the main story line. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« To thank players for growing up with the game and their long-term supporting, we started the Early Access stage at a lower price. As the development of more game content goes on, we'll increase the game price gradually until the final release. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We'll collect suggestions and bug reporting actively from the steam player community. It'll help us to fix those hard-to-find bugs and improve our game. We'll release new game contents timely to the community, and then adjust them based on the players' feedbacks. This mode can help us to make the game more fun and perfect.

Actually, from the beginning of the prototype, we've been maintaining a long-term and intimate connection with our players. Today's Low Magic Age was created by these SLG and TRPG enthusiasts from major forums, post bars and groups! »
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Comprend 5 article(s) : Avernum: Escape From the Pit, UnderRail, The Age of Decadence, Planescape: Torment: Enhanced Edition, Low Magic Age

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Évaluations

“Combat is very addictive. Lots of places for you to go and explore. The retro art style is very well done.”
9.5 – MadDownload

“没有剧情便能够使玩家在体验10个小时左右而不会感到明显厌倦,在数值平衡和系统设计上值得行业称道。”
GameKnight

“30MB的游戏能装得下什么?”
触乐

À propos de ce jeu

Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. In this world of sword and magic, you can choose your own way of life freely.


As one of the core gameplays, Low Magic Age owns a strategic turn-based combat system and advanced character building. Field of view, fog of war, charging and flanking, spells, and combat maneuvers, you can experience more exciting game features in the fast-paced Arena mode.

Features:

  • Adventure mode:

    Open Sandbox World: A replayable open sandbox world with various landforms and adventure elements.

    Cities and Villages: Villages, towns, cities, and metropolis of different community sizes. In these places, adventurers can replenish supplies, purchase equipment and other services.

    Random Dungeons: Numerous random dungeons, such as caves and ancient ruins, that fraught with danger and tempting treasures (traps?).

    Town Quests: Cities, villages and other human settlements regularly issue various kinds of jobs and tasks. To help towns to accomplish these tasks is an important way to improve reputation and relationship with locals.

    Trade Goods and Specialties: A wide variety of trade goods are distributed all over the world by region and town. Buying local specialties and then reselling to distant regions to earn the difference is a very profitable business.

  • Arena mode: Fast-paced combat, looting, and character developing experience.

  • Inherited from classic game rules: Evolved from the Open Game License (OGL) of Wizards of the Coast, the set of rules based on the pen-n-paper version of fantasy role-playing games of all time. Plus well designed information display UI, clear prompt of hit percent and damage range, help players to study and immerse in the fantasy world. The innovative combat system, full-attack, covering, in-melee, prone, etc., various circumstance modifiers bring more meaningful tactical choices.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.



  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the heroic character in your mind.



  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be found in the OGL section of their official website, or the in-game Wiki system.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.

Configuration requise

    Minimale :
    • Système d'exploitation  *: Windows XP SP3/7/8/10/11
    • Processeur : 1 GHz
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : Intel HD Graphics or better
    • DirectX : Version 9.0c
    • Espace disque : 200 MB d'espace disque disponible
    • Carte son : Any
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.

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