Lean on your network of in-game friends and family to trade, mine and explore in this genre-busting space simulation.
All Reviews:
Mixed (50) - 64% of the 50 user reviews for this game are positive.
Release Date:
6 Jun, 2016
Developer:
Publisher:
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Curator Review

Recommended
By 😕😕😕😕😕 17 September, 2016

“sol lit”

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HK$ 119.00

Buy Sol Trader + Soundtrack

Includes 2 items: Sol Trader, Sol Trader - Base Soundtrack

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HK$ 134.10
 

Reviews

“Sol Trader is great fun and is a must-play.”
Very Biased Reviews

“A game of surprising freedom and depth.”
Gamewatcher

“Well worth a look.”
The Video Game Almanac

Update Notes

Sol Trader 1.4, available as a free update, is the best Sol Trader experience yet, featuring UI improvements, history that runs in-game, and a new ship!

New ship: the Puma





The Puma is a sleek, fast ship which you can fit with up to three separate guns. What it lacks in cargo space it makes up for with an impressive internal capacity for ship components, meaning it’s a great ship to use to scavenge for the parts of destroyed ships. No wonder so many seem to find their way into the hands of pirates...

UI improvements: Notifications




We’ve said goodbye to popups interrupting you when you’ve achieved a mission, or when someone is ready to meet you. The list of pinned characters at the top of the status bar now doubles as a notification list, so when characters have messages for you can easily access them.

The tutorial now appears as notifications too, making it more unobtrusive, and events that you learn about individual characters are sent to you via notifications as well.

This UI change gives us a more streamlined game with fewer interruptions and a better way to manage information.

History now runs in-game


A critical under-the-hood change means that rather than pausing history on game start, the history generation now _keeps running_ as the game progresses.

This change has had considerable implications to how the game plays: non-player characters are now able to go through marriage, divorce, make and lose friends, change jobs, and more, all while you are playing the game. When life changes happen to your closest friends and family, they’ll tell you about what’s going on, allowing you to react and change your plans to suit.

One large ramification is that in-game years now only have four months, which represent the four seasons. In-game time now passes much faster, and people will more visibly move through the stages of life: the world will feel more dynamic within one play through.

About This Game

A solo indie title from Chris Parsons, Sol Trader is a genre-busting space simulation where it's not about what you know - it's who you know. In Sol Trader you trade not only goods but ships, components, minerals, favours, contacts and information too.

  • Single-player combination of top down 2D spaceflight and strategic manipulation of your network of contacts
  • Run missions using your family and friends' connections to government or business
  • No ship given to you at game start: you must take a loan and hire a ship, or borrow one from a wealthy relative
  • Fly between planets, interacting with the various characters you come across in cities and in space
  • Research information on other characters through chatting to friends and relatives
  • Customise your ship with better guns, engines, hyperdrives and passenger cabins
  • Trade goods for profit
  • Procedural generation of a whole society of thousands of random characters
  • Start every new game from your character's birth
  • Choose your parents and all your major life choices as you grow up
  • Your choices determine your personality and your friends, relatives and enemies
  • Full modding support: change all the organisations, events, weapons, planets, ships, conversations and tutorial system.

200 years of characters


Each new game is already two centuries old. Thousands of random characters are born, live and die as the game is generated, creating totally unique societies each time. When starting a new game you do so from your character's birth, choosing your parents and all your major life choices as you grow up. Your choices determine your personality, your friends, relatives, business contacts and your enemies.

There is no set story. The game generates thousands of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts. You’ll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.

This game features a complex procedural history generator, inspired by the adventure and legends mode in Dwarf Fortress. Each new game is already two centuries old, with a living history full of characters that are born, live and die before you even exist. When you create a character in this world, you face the same choices as all the computer-controlled citizens did. The decisions you make in your character’s early life set your starting skills and attributes, and your family connections and business contacts.

The game universe stretches to the far reaches of our current solar system. In certain regions travel is very unsafe: pirates are known to hang out near the major gates. You'll be able to purchase a variety of ships and be able to own more than one at once. Ships can be fitted with a variety of equipment, including better guns, hyperdrives and engines, depending on what their hulls are designed to take. You will inevitably take damage and your ship can be repaired by mechanics that you will meet on your journey. Making friends with a good mechanic will make all the difference when you return half-alive from the Callisto water run...

It's not what you know...


You land at London's space port and immediately head to the market to see if an old contact of yours, Caleb Churley, will still give you a good deal on your cargo. Whilst offloading your titanium delivery, you discover through chatting to Caleb that he needs a parcel taking to Vikon on Venus. It's a bit of a distance, but you know they're short of water at the moment, so you buy all you can fit into your small ship. Caleb's grateful for the parcel delivery, so you get a good price on the cargo.

You drop by the bar on the way out, and discover that Rachel Holden was seen in Vikon recently. You've been meaning to try and track her down, as you've been asked by the local crime syndicate to keep them up to date with her whereabouts. This little trip is turning into the perfect excuse to handle some unfinished business.

You debate whether to take passengers to Vikon. Your ship isn't fitted with passenger cabins yet, but it's worth seeing who wants to go. In a local hotel you find three people keen to go: almost too keen. They're willing to pay way over the odds for transport, which means you're likely to have someone on your tail once you leave Earth's safe zone. It's a risk, but you could really do with the money... plus one of the passengers is the son of Charles Heckler, someone you'd love to get to know...

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows XP
    • Processor: 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: 1GB+ RAM, OpenGL 2.1+
    • Storage: 1500 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OSX 10.6 or later
    • Processor: 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: 1GB+ RAM, OpenGL 2.1+
    • Storage: 1500 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: SteamOS
    • Processor: 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: 1GB+ RAM, OpenGL 2.1+
    • Storage: 1500 MB available space

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