RimWorld
MiningCo. DrillTurret
140 comentário(s)
>:( 9 de jun. às 11:10 
pls 1.5 i beg of you
Mlie 31 de mai. às 10:50 
Made an update of this:
https://gtm.you1.cn/sharedfiles/filedetails/?id=3258344832
Hope it helps anyone!
RogueCmdr 10 de mai. às 17:54 
any luck with 1.5
dhruvberwal93 27 de abr. às 19:01 
update plz
Wyccc 15 de abr. às 6:56 
update plz
Rikiki  [autor(a)] 20/out./2023 às 8:21 
@Katie: Yes, that's right. Accessing the mining progress was quite difficult so I took an easier way.
It's an interesting project you have in mind. You should probably remove the manning option if mounted on a vehicle. Good luck!
Katieclysm 4/out./2023 às 11:58 
Trying to figure out if it's feasible to put a turret like this on a Vehicle Framework vehicle. If I'm understanding the code right, you just have your own basic "mining" function, rather than using the vanilla logic? Deal direct damage to rock/ore object, then spawn ore. Is that right?
Rikiki  [autor(a)] 18/jun./2023 às 12:58 
@Robosium: Yes, indeed. You just have to switch the mining mode to "Rocks only": "In this mode, the mining turret only drill nearby designated rocks."
Robosium 16/jun./2023 às 14:53 
is there a way to make the turret only dig up rocks designated for mining?
Ai Spacedestructor 21/mai./2023 às 15:28 
also since i dont work with c# nor dlls, i dont have the ability to open the files referenced in errors and even if the mod includes source code i wouldnt know where to look. at least its good to know its something related to key bindings.
Ai Spacedestructor 21/mai./2023 às 15:26 
@Rikki, when i searched the identifier presented in the error, windows has listed the dll in your mod. which is why im thinking its the drill turret.
hugs lib shows up a lot in errors it doesnt have because its loading code/instructions from other mods that depend on hugs lib and because hugs lib is the one executing it, the error gets thrown there even tho thats not the place where it was caused.
also i have only one error in this mod list because i just put it together the same day and i always try to minimize the number of errors, not counting "errors" which are xml checks that intentional fail. also as someone who is frequently over 500 mods, 205 doesnt look so impressive to me.i was holding back a lot not to add more in.
Rikiki  [autor(a)] 21/mai./2023 às 13:04 
@Ai Spacedestructor: I see no error related to the DrillTurret. The exception seems related to HugsLibChecker. It seems to mention a problem related to key binding but I am really unsure.
Have you tried to open the reported file?
I am impressed you only have 1 error popping up with 205 mods!
Ai Spacedestructor 21/mai./2023 às 2:52 
i have identified this mod as the cause or an error i have been getting since 1.4

the error can be found by looking for "at HugsLibChecker.HugsLibChecker.RunAllChecks () [0x000a2] in <17e0364003f64863ad8732cb22ef5516>:0" in https://gist.github.com/HugsLibRecordKeeper/48442278c3192b2351bde1c13002643e

however, the mod still works as in tended. so im totally ok with using it as it is but if possible i would still like to eliminate all error message in my log that can be resolved.
Rikiki  [autor(a)] 5/mai./2023 às 7:18 
@Angrysquirrel: the magic of modding! ;-)
"I just have to modify the frequency... then recalibrate the lens... and ta-da! A new defensive toy!" *TING* Solar flare detected. :-p
Angrysquirrel 5/mai./2023 às 2:40 
I wish I could drill pirates with this thing. :)
Rikiki  [autor(a)] 21/dez./2022 às 10:27 
@萌王喵酱: please post your mod for others to enjoy if they want a faster drilling! :-)
This mod is published under Creative Common license. I believe you just have to put a link to the original mod (this page) and mention the author (me).
萌王喵酱 21/dez./2022 às 7:10 
I tried it out, it's difficult to modify the damage, but I managed it. Do you mind if I post an accessory mod?
萌王喵酱 20/dez./2022 às 23:20 
how to modify its damage?
khaelion 28/out./2022 às 16:32 
Yep. It worked. I had a patch to your mod in another file that was not allowing the update to apply. thx rikki
Rikiki  [autor(a)] 28/out./2022 às 4:14 
@khaelion: I just tried and it works as intended. Make sure you saved the file and that you restarted the game. You should also check that you modified the file in the 1.4 Defs directory.
On my PC, the file is under C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\974398773\1.4\Defs\ThingDefs_Buildings\Buildings_DrillTurret.xml.
khaelion 27/out./2022 às 14:21 
Tried, but not working. Same range.
Rikiki  [autor(a)] 27/out./2022 às 13:29 
@khaelion: Same file, modify the specialDisplayRadius field (default value is 15 cells). It is an old trick from old alpha versions. ;-)
khaelion 27/out./2022 às 13:20 
Rikki, is there any way to increase the range of the turret? I cant find that in the xml files. Thx!
Rikiki  [autor(a)] 23/out./2022 às 12:26 
@ignis: It's moddable. In MiningCo. DrillTurret\1.4\Defs\ThingDefs_Buildings\Buildings_DrillTurret.xml file, just modify the field "<size>(3,3)</size>" to "<size>(1,1)</size>" for example.
ignis 22/out./2022 às 8:22 
One of the things that always felt too limiting is the size of that thing - being 3x3 it needs to much space to move around.
Rikiki  [autor(a)] 22/out./2022 às 6:39 
Updated to V1.4. :-)

@Blækk: I just verified it and it works as intended. Colonists stop using it when unpowered.
Blækk 20/ago./2022 às 6:24 
BUG: colonists will try to manually use an unpowered drill turret
Guy_Jones 10/jun./2022 às 15:36 
@Rikiki I don't know what I was doing wrong. It wasn't modded ores, just granite that I was trying to mine. I switched it to mine stone only. Unfortunately I cant try again, my base was overrun by an infestation :(
Rikiki  [autor(a)] 8/jun./2022 às 0:58 
@Guy_Jones: Automatic it is the default mode. Just click on the mode button to change it.
The turret will automatically start drilling when switching mode and there is a valid target in range.

Are you using heavily modded ores? If their definition is not correct, they might not be detected as "mineable".
Guy_Jones 7/jun./2022 às 11:28 
How do you enable automated mode? It's kinda annoying to constantly give it a target, one at a time.
Rikiki  [autor(a)] 23/nov./2021 às 23:58 
@Luke: No but you can modify it in the XML file Buildings_DrillTurret.xml. Just change the specialDisplayRadius field to what you want. Be aware that the turret scans for mining cells around it so putting a realy high range may lead to slowdown.
Luke 23/nov./2021 às 20:47 
Is there a research to increase the range?
Rikiki  [autor(a)] 3/set./2021 às 8:19 
@Suger Eafly: thank you!
Suger Eafly 3/set./2021 às 8:05 
I love your mods,they are so cool!
Shimmer 2/ago./2021 às 7:17 
@Blood Tear
Tested it, doesn't appear to work sadly. :<
Ayane 22/jul./2021 às 23:31 
Has anyone tested if it works or not with 1.3?
1337 Kiwi 15/jul./2021 às 21:52 
Please update to 1.3 when you have the time, thanks.
BabyNanachi 22/abr./2021 às 10:40 
wondering if this has much c# involved with how it mines. Generally so I could do as Black was suggesting and get them to use the Quarry
ignis 3/mar./2021 às 8:29 
I always wonder why it is so big. Manually mining out 3x3 square to place it kinda defies its purpose to automate.
Rikiki  [autor(a)] 30/nov./2020 às 10:56 
@BlackFyre: Sorry my friend but without coding knowledge, I am afraid you can forget about it... Have a look at the code if you are really interrested. I could answer your questions then.
BlackFyre 30/nov./2020 às 10:36 
@Rikiki oh man i don't know how to code, but how does the turret know how to mine ore/rock? does it use the mining worktype?
Rikiki  [autor(a)] 30/nov./2020 às 10:06 
@BlackFyre: I will not work on this myself but source code is available on GitHub if you want and try.
BlackFyre 29/nov./2020 às 21:34 
Hey, any way to get compatibility with Quarry Mod?
Dr. Fnord 24/ago./2020 às 10:01 
Thanks for the update.
Angrysquirrel 21/ago./2020 às 19:35 
Please update dude.
Lord Connir 17/ago./2020 às 7:20 
1.2 update ?
Tommy Gray x Land Raider 10/ago./2020 às 19:16 
update for 1.2 plz
Fenrir 24/abr./2020 às 9:47 
Could you add an option for the turret range? I like to play on big maps with Mountains and it would help if i would not have to reset the drill every day :D

Maybe to balance higher range: Lower dmg (e.g. speed) at blocks that are further away? -> to the current limit of
15 -> 100% dmg
20 -> 50% dmg
25 -> 25% dmg
30 -> 12.5% dmg
35 -> 6.25% dmg
40 -> 0% dmg
Weever 23/abr./2020 às 11:44 
Amazing
Andy9272 23/mar./2020 às 8:21 
I love your mods, would it be possible to make this one compatible with quarry mod?