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回報翻譯問題
2024-11-13 10:42:06.011 - Thread: 1 -> Exception occurred: VRage.Game.ModAPI.ModCrashedException: Mod crashed! ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMessage(String sender, String messageText)
at SafeZoneGridMonitor.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
--- End of inner exception stack trace ---
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
at Sandbox.Game.World.MySession.Unload_Patch0(MySession this)
at Sandbox.Game.World.MySessionLoader.Unload()
Full log (remove spaces): https:// / www.mediafire . com/file/sxc7erizfcevsfy/SpaceEngineers_20241113_100420670.log/file
Curious to know though if it can be configured to pull components from inventory when available rather than creds?
Also, does this support the MGP plugin?
No, you need to have the components in the grid with the safezone block to be able to build the parts
I know it's not the same as having specific factions able to repair, but that could help restrict between allies, neutrals and enemies.
@Polygon - Otherwise, how does your mod behave with enemy safezones (I'm thinking Factorum encounters) ?
I'd also really like to pick your brain regarding the economy interaction if possible
I could think of a few hacky ways to get that info. Like, searching for static grids inside and then looking up the owning faction? Sadly, you can't use a given faction to figure out it's Type as for some reason that Def is not available.
Short answer: No.
If you still end up using it on your server, do share your results. I'd be keen on fleshing out the robustness of it should problems arise.
Is there a way to configure specific NPC factions that have the ability. Such as entering in the ship building factions tag into a config? Id like to use this on my server but would prefer only certain factions do the repairs if possible.
@JWickedScari - Destroyed blocks don't exist, so they can't be repaired. If you activate a projector, that will be built.
@JakeFromSt8Farm - This is for NPC (or admin) spawned zones. The player ones don't trigger the repairs... At least they shouldn't.
Now space credits is more useful.
More reason to trade.
Now can go pew pew on a whim without worrying the hassle of repairing ship.
But can you make a way for it to be toggled on/off in-game?
sicccker than the build and repair system cause it gives purpose to the economy system and the safezones