Space Engineers

Space Engineers

Safe Zone Repairs
47 則留言
Goose 2024 年 12 月 15 日 下午 5:58 
This mod doesnt seem to work in my game, not even in creative mode. Is there something I need to do manually to trigger the repair? The chat reads "Grid has entered" and "Projector found" but it never repairs. I have 26 mil in credits so it should be repairing but nothing happens. Any ideas?
Torqs 2024 年 12 月 11 日 下午 12:04 
Cool mod but it causes way to many issues for too many players to be reliable on a server, even if it works on a server, which it doesn't, at least on my server.
Poru 2024 年 12 月 10 日 上午 1:44 
I've just installed in a dedicated server. Still have to test it, but when closing I get an error from the mod. I hope this mod works. Because it gives some purpose to money and economy. Makes credits usefull
Ozki 2024 年 12 月 3 日 下午 8:53 
I couldn't make it work. It highlights the damaged block and blinks but doesnt repair. Just staying like this and continuing blinking bright green even out of the zone. I had a big hope it is a great idea. Sad ...
HARD TURBO 2024 年 12 月 2 日 下午 12:46 
Doesnt crash the game but doesnt work correctly for me - Some block are repaired and some arent. I havent tested destroyed blocks and projectors. Biggest problem is if a damaged block isnt repaired it keeps flashing green forever, even if you repair it yourself or go to a different safe zone. I have a lot of money and components both in the ship and my inventory, not sure what else Im supposed to do to get everything repaired or at least turn off the green flashing lights.
Jim 2024 年 11 月 29 日 下午 10:23 
Had to uninstall as the game has been crashing to desktop since I started using it. Have a few QOL mods installed so might be a conflict.
Dragonmar 2024 年 11 月 14 日 下午 6:29 
only working in creative mode for me
miku567 2024 年 11 月 13 日 上午 1:56 
I moved my ship inside SZ but despite the chat message it didnt start the repairs. Checking log file revealed this error close to the end:

2024-11-13 10:42:06.011 - Thread: 1 -> Exception occurred: VRage.Game.ModAPI.ModCrashedException: Mod crashed! ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMessage(String sender, String messageText)
at SafeZoneGridMonitor.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
--- End of inner exception stack trace ---
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
at Sandbox.Game.World.MySession.Unload_Patch0(MySession this)
at Sandbox.Game.World.MySessionLoader.Unload()

Full log (remove spaces): https:// / www.mediafire . com/file/sxc7erizfcevsfy/SpaceEngineers_20241113_100420670.log/file
Jim 2024 年 11 月 9 日 下午 7:03 
This is a fantastic mod. Given the resource and power cost of a safe zone generator, it is end game content and would make total sense for this to be vanilla IMO.
Curious to know though if it can be configured to pull components from inventory when available rather than creds?
Tipok 2024 年 11 月 9 日 上午 2:48 
Does it work only in the creative mode?
SalazarWindriver 2024 年 11 月 8 日 下午 4:56 
Any way to be able to feed it parts to reduce the cost or make it free? also would be sweet to have an option to flag owned ships for deconstruction to collect parts.
Mike Dude 2024 年 11 月 7 日 下午 12:34 
Is there a limit to the projection welding, such as a minimum percentage already built? It sounds like I could build an entire ship for a fee with a projector.

Also, does this support the MGP plugin?
Daemon_Fire 2024 年 11 月 7 日 上午 1:23 
@McTec Ind.
No, you need to have the components in the grid with the safezone block to be able to build the parts
MrDoucheFace 2024 年 11 月 6 日 下午 6:13 
Hell yeah brother
McTec Ind. 2024 年 11 月 6 日 上午 7:27 
This sounds like the kind of thing I would like to see in the base game... albeit with a button prompt instead of auto repair (because I'm stingy with the cash). Awesome work. The only question that comes into mind in regards to possible exploits is the question: "Can you build a vehicle with prototech blocks in creative and then have this station build the blueprint in a survival game?"
Nappel 2024 年 11 月 6 日 上午 5:09 
sounds like a great idea and the add on would be a special "saveZone" block edited ofcause so it is restrictabal on servers thad acts like a "repair hangar" for factions and instead of using credits it uses the actual matirials calculated from bluprint of damaged ship thad would be a dream come true ;-)
Shootme 2024 年 11 月 6 日 上午 1:37 
It doesn't work untill I'm in creative mod.
Dots 2024 年 11 月 6 日 上午 12:04 
thanks for this mod but i rather use build and repair system. its cheaper and does not cost space credits to do it.
StupidoDiabolik 2024 年 11 月 5 日 下午 6:14 
@Polygon @Jake - Is there maybe a way to configure something similar with factions relations ?
I know it's not the same as having specific factions able to repair, but that could help restrict between allies, neutrals and enemies.

@Polygon - Otherwise, how does your mod behave with enemy safezones (I'm thinking Factorum encounters) ?
Jazepi 2024 年 11 月 5 日 下午 4:48 
Hey Polygon, I've had an issue with this on my DS causing a crash / hung restart during scheduled restarts, is there somewhere I can send you the logs to help isolate the issue?
I'd also really like to pick your brain regarding the economy interaction if possible
Polygon Cherub  [作者] 2024 年 11 月 5 日 下午 12:06 
@Jake - Sadly not that I am aware of. Safezone entities, when defined by an npc station, do not have any connection to another entity. So it's impossible to look up information about who 'owns' it through the attributes.

I could think of a few hacky ways to get that info. Like, searching for static grids inside and then looking up the owning faction? Sadly, you can't use a given faction to figure out it's Type as for some reason that Def is not available.

Short answer: No.

If you still end up using it on your server, do share your results. I'd be keen on fleshing out the robustness of it should problems arise.
JakeFromSt8Farm 2024 年 11 月 5 日 上午 11:07 
Thank you for the fast reply.

Is there a way to configure specific NPC factions that have the ability. Such as entering in the ship building factions tag into a config? Id like to use this on my server but would prefer only certain factions do the repairs if possible.
Polygon Cherub  [作者] 2024 年 11 月 5 日 上午 11:00 
@Bully Magnet - Sorry, it's automatic. Enter the zone and it starts working.

@JWickedScari - Destroyed blocks don't exist, so they can't be repaired. If you activate a projector, that will be built.

@JakeFromSt8Farm - This is for NPC (or admin) spawned zones. The player ones don't trigger the repairs... At least they shouldn't.
JakeFromSt8Farm 2024 年 11 月 5 日 上午 10:32 
Can this be restricted to economy npcs or specifically ship builder factions? Is it tied to the actual safezone block? Are admin safezones supported?
JWickScari 2024 年 11 月 5 日 上午 8:43 
If the blocks are destroyed, will it still be repaired if it’s part of a blueprint?
Milan 2024 年 11 月 5 日 上午 7:14 
I can stack milion, and use that to build ships now, no industry or materials searching is needed, as expense of more expensive overall value, awsome idea.
FireStriker 2024 年 11 月 5 日 上午 4:27 
Is this server safe?
Bully Magnet 2024 年 11 月 5 日 上午 2:56 
Great idea!!! Can i control when i want to repair, or it just always repairs when im in the safezone? Also would it work with my own safezone?
Polygon Cherub  [作者] 2024 年 11 月 4 日 下午 7:54 
@JWickScari any block on a grid you're driving when you enter a safezone will be scanned for damage and subsequently be repaired. Modded or not!
JWickScari 2024 年 11 月 4 日 下午 5:52 
Will this work with modded blocks like weapons from weaponcore mods?
Nips 2024 年 11 月 4 日 下午 5:12 
Sick mod
BlitzStream 2024 年 11 月 4 日 下午 4:00 
YESSS!!
Now space credits is more useful.
More reason to trade.

Now can go pew pew on a whim without worrying the hassle of repairing ship.
Bandet 2024 年 11 月 4 日 下午 12:15 
I love it, and i like that it adds component restrictions. MES shipyard doesn't do that.

But can you make a way for it to be toggled on/off in-game?
rioll 2024 年 11 月 4 日 上午 11:13 
oooh shweet
Ronin Planetary Industries 2024 年 11 月 4 日 上午 9:07 
This should be a vanilla part of the game.
Magnum Opium 2024 年 11 月 4 日 上午 12:22 
SIIIIIIIIIIIIIIIIIIIIIIIICCCCCCCCCCCCCCCCCCCCCCCKKKKKKKKKKKKK

sicccker than the build and repair system cause it gives purpose to the economy system and the safezones
Osker 2024 年 11 月 3 日 下午 9:38 
This is such a great idea, thanks for making this!
Shape Enthusiast 2024 年 11 月 3 日 上午 10:51 
OOOOOO this sick, an amazing way to promote the player interacting with the economy sections of the game
Patrick 2024 年 11 月 3 日 上午 8:53 
@Polygon Cherub, very nice work! Is this for Economy safe zones, or safe zones created by the SZ block? For the later, you should be able to get the big owner of the block, then get their faction, then transfer the money to that faction account. I've worked a bit with this before and I'd be happy help get the payment stuff working. Please feel free to jump on my Discord if you want to chat about it. Patrick's Discord [discord.gg]
TheHellKat 2024 年 11 月 3 日 上午 5:59 
Do you plan to add ship sales like in Splitsies AA series?
Polygon Cherub  [作者] 2024 年 11 月 1 日 上午 10:53 
@silver.talon The credits currently disappear to the ether as I was unable to find the owner data on safezone entities. Should I be mistaken on that, it is a change I would like to make.
silver.talon 2024 年 11 月 1 日 上午 6:23 
Hey Polygon, if a player faction owns the safe zone, do the credits go to that faction?
Grebanton1234 2024 年 11 月 1 日 上午 1:42 
Hey, really cool mod. About the subgrids: Do test it out with the Multigrid Projector Plugin if you can, it might already work with that.
Polygon Cherub  [作者] 2024 年 10 月 31 日 下午 10:00 
It will weld damaged, incomplete, and projected blocks.
Polygon Cherub  [作者] 2024 年 10 月 31 日 下午 10:00 
I actually did not test subgrids, but I do not believe so. If I can figure it out, I see about supporting it.
Unruly 2024 年 10 月 31 日 下午 9:56 
Does it rebuild from projection, or repair existing damaged blocks only?
waj171 2024 年 10 月 31 日 下午 9:17 
does it support sub-grids?