RimWorld
Malnutrition Reworked 1.5
29 Yorum
The Bard of Hearts 20 Eyl @ 0:02 
Hello. Firstly, thanks for all the mod work. I really like the idea behind this mod. Secondly, would it be at all possible to add an option or slider bar for just how long it takes to die of malnutrition? I like the effects and such, but it really almost feels too long. I seem to have had a raider with both legs blown off that has been starving for about a 1/4 of a year now.

Your description says its x3 the duration. Maybe x2 would be closer (in my opinion)?

If not, no worries. Again, thanks for being a code-monkey. (I used to been in an age long gone) Game on! :megamanjump:
Ixchael 3 Eyl @ 12:12 
Hello, i was playing with "Diseases Overhauled [Adopted]", and found out that it is conflicting with this mod, because too changing malnutrition hediff. Is it possible to make it compatible without deleting xml from another mod? Load order doing nothing
GodlyAnnihilator  [yaratıcı] 14 Nis @ 21:21 
Thank you for the kind words!
Despite doing the least I could do as my programmings skills are very limited, I find joy in that as some people like you appreciate it!
handfullofdust 14 Nis @ 13:40 
Mod resurrectors are the real VIPs.
GodlyAnnihilator  [yaratıcı] 13 Nis @ 5:53 
Have fun Michiko!
Michiko 13 Nis @ 5:50 
Thank you for the update! I was waiting for this!
GodlyAnnihilator  [yaratıcı] 13 Nis @ 5:33 
Updated to 1.5!
No changes were needed, as the mod was working perfectly!
GravGunner 8 Nis @ 16:14 
Thank you :)
GodlyAnnihilator  [yaratıcı] 8 Nis @ 8:19 
When I have time I will check compatibility issues. But as long as 1.5 doesn't have any changes hunger wise, this mod will work as intended.
GravGunner 8 Nis @ 6:48 
Will this be udated to 1.5 or is it obsolete? :)
Enlonwhite 16 Ara 2023 @ 2:35 
Still thank you for the mod. I really enjoy what this mod offers.

I suspect it was a mixture of things but the FLU infection really did just jump sky high on that pawn (i had been slightly micro managing them to keep healthy). Been cruising the mods I have to see if any either affected it or made flu more deadly.
When I saw this sudden jump, I had a slight delay in cooking foods, and some pawns didnt end up eating on time. Early game was no very pleasant to me. lost 2 to the flu, nearly the grandma to it too it, saved at 99% infection and getting immunity just as it hit that.
Enlonwhite 16 Ara 2023 @ 2:30 
Wait is this what caused a Flu infected Pawn to jump 20% infection in just 9 Rim hours?
A: First thing my Medical doctor kept not tending them on Time (not an error just annoyance)
B:Pawns kept dropping to 0% food due to travel times/food seemed to be falling faster than normal especially for the breast feeding one, (she did not die to the flu)

But yeah I saw a pawn at 68% Immunity and 65% infection. They went out riding a animal (thanks giddy up) and did two things out in the map, came back late (middle of the night, and didnt get tended by the doctor til morning I found when checking up where the doctor was.
thats when I noticed the malnutrion Trivial and the infection amount was up to 85% while immunity was only at 73%.....she was going to be my Social master pawn....she died. (Early game)
lMP0SSiBRUH 28 Nis 2023 @ 14:57 
Alright, well thanks for checking. I have 250+ mods of which some are from loverslab and I am also running on 1.3 so doing tests would take a while but this mod came to my mind as the first possibly issue.
GodlyAnnihilator  [yaratıcı] 28 Nis 2023 @ 12:32 
From a quick search I did on the Hediffs I didn't find anything healing related, I've been playing with this mod for long time now, but never saw healing as bad as you say, maybe some other mod? Or do you by any chance play with Biotech Clans that have specifically slow healing?
In the Hediffs there are Blood Filtration/Consciousness/Pain Shock Threshold and rest Fall Factor changes depending on the hunger level. There are some other work type factors such as slower researching speed or slower mining speed, but healing? no, didn't find anything related to that. Maybe some kind of bug from mod conflict?
lMP0SSiBRUH 27 Nis 2023 @ 13:54 
I know you didn't make the original but maybe you can figure this out.

Could it be that this mod also delays the healing time of all other hediff's? I am asking because I noticed my pawns heal awfully slow, like.. Ultra slow! -_-"
Robo 2 Mar 2023 @ 20:48 
Had a Kenshi moment where my solo colonist was downed from a catatonic state. A wanderer joined a day later while my solo colonist was slipping away, and now they're husband and wife. Amazing stuff!
YunoAloe 25 Ara 2022 @ 15:33 
Any idea how I could simply make vanilla malnutrition progress (and regress) slower instead?
Harry_Robinson1 11 Ara 2022 @ 2:35 
This is really cool in practise and I might actually take advantage of this
Remi 메이다이 8 Ara 2022 @ 9:27 
Thanks for this, didn't know I needed it for my 300 plus mods lmao
Inquisition 7 Ara 2022 @ 20:03 
Thanks for this!
GodlyAnnihilator  [yaratıcı] 6 Ara 2022 @ 10:20 
I don't think such a mod will do anything on fps, unfortunately I play with 200+ mods so late game I obviously have fps problems, but I don't think it's this one causing the drops xD..
Andraus 6 Ara 2022 @ 9:26 
any impact on performance? loved the idea!
GodlyAnnihilator  [yaratıcı] 6 Ara 2022 @ 4:44 
Happy to help!
CheeseWheelGuy 6 Ara 2022 @ 4:21 
funny how they made extreme starvation give a huge mood debuff but also made pawns fall unconscious when it happens, making it not affect them. maybe now they'll hate their lives for a little while before slipping into the great beyond. great mod, thanks for updating homie.
Kokorocodon 6 Ara 2022 @ 3:28 
Imagine not dying instantly just because your lhama ate your oranges sooner than you.
GodlyAnnihilator  [yaratıcı] 5 Ara 2022 @ 23:24 
I believe this will help tons people like us that want to survive on ice sheets...
Truly a life saver...
ProfZelonka 5 Ara 2022 @ 16:56 
Thanks man. Foods overrated, hopefully now this makes the game more focused on things other than keeping the colonists fed at all times
Azarashi (Esp) 5 Ara 2022 @ 12:32 
thanks :steamhappy:
Meanie 5 Ara 2022 @ 12:09 
YEEEEEEEEEEEEEEEEEEEAAAAAAAA