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I’m a newcomer to the world of modding, and I’m seeking to study and learn by referencing your mod.
Should I use your work in my mod, I will clearly credit it both within the mod files and on the description page.
I respect your work greatly.
Thank you.
Any way to fix this? im trying to run a MP server.
Also, it'd also be good to have some more recognition of some of the more mundane jobs that may still exist 10 years down the line.
I got a list of suggestions:
a (hardened) chef, hermit (penalty to stats but read all books?), merchants / looters / supply runners (strong backs), mercenary/militia, sheriff/chief, herbalist, farmer (much fitter then vanilla farmer relying on tractors), a woodsman (combo of fire officer & lumberjack), a priest / teacher (fast at reading). Also tailors would likely still be around.
I would like to use your mod on a hosted server. But in addition to the professions of your mod, the vanilla ones also remain. What can I do to solve the problem???
Bandits : improved thief, but with gun mastery
Pacifist : fitness, dex, paci, lightfeet, sprint
Nomad : Nomaden survivor, organized, slightly combined of all occupation, High traits points
Trapper : Know all traps recipes
I'm creating custom professions using your mod as a base (and crediting you as the creator) I'm creating the musician profession and trying to give the musician trait from Spoon's Entertain Yourself mod, but I don't think it's possible because the traits are in the base .lua from Zomboid.
@Ferxxo14 I haven't tested unfortunately.