安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
But also Vlad is a vampire, not a normal man, he can use a longsword in one hand.
a) Look at promo material for Warhammer 1, notice how Mannfred has a completely different face.
b) Using this mod, quickly switch between the two variants. Notice that Vlad's damaged face is exactly the same as the undamaged face, just, well, damaged.
So what happened is that sometime during Warhammer's development they switched Mannfred's face for whatever reason. Budget constraints? Who knows.
something like this as a 3rd helmet variant would be cool
I've made an SFO submod for this :)
https://gtm.you1.cn/sharedfiles/filedetails/?id=3147398898
There's another mod, Just Good UI, that in more complex than Army Carosuel, but is incompatible with it, that causes a fair bit of issue trying to click on the variant selector.
https://gtm.you1.cn/workshop/filedetails/?id=3071058010
I'm also just wondering, is there a way in the script so that it defaults to his normal face, and then as the player we can select this face, rather than this being his default?
There's also a few outdated tables in RPFM (won't make much difference)
The only thing I intentionally didn't touch is Vlad's campaign selection icon because of reasons.
These hotfixes were really minor and didn't really touch mods all that much.
I dislike the new Vlad nosed appearance, and AI keep using this.
Thanks, mate!
@Vulcanizor
Sounds like steam didn't update the mod for some reason, try unsubbing and resubbing.
Since the update, your mod prevents my game start-up - do you know what might be the cause?