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Rapporter et problem med oversettelse
However, I found a weird bug recently. Some buildings I built will disappear after loading or just some time passing in-game. I found a list of override in the building folder in your mod, and all the buildings that I found disappeared are included in the override file. Each building has a line of {potential= always no}. I think this buildings are in vanilla. I'm not quite familiar with modding, but I guess this means I can build them but even I do so they'll disappear anyway? So did you intend to do it like this?? Is there a special reason for that, like to keep the balance of gameplay?? Thxxxx!!!
sory my bad english
It should however still be compatible with unique building type mods, but it's not tested.
@Dennisb001
To counter snowballing. Roads require maintenance, require patrols, and so on so forth. Upgrading them is great for military purposes, and having road systems does allow for profit/revenue generating buildings - and the downsides can be negated with time and development.
With both infrastructure and roads, it isn't best to max them out. It's basically a balance design decision.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2477312165
This variation has some improvements over the version currently integrated into TSK, though said changes will be merged into the next TSK release.
@Canvas Sky - Eventually, though it's a lot of descriptions to write - I'll likely do generic ones for each tree at first, and then eventually break them down over time.
@Kaisar - it's on the todo! Might take a wee bit though
https://i.redd.it/212n8wns5xf21.png