Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Исправлены неверные иконки на картах операторов. Все снова работает!
--------------------------------------------------------------------------------------------------------
All images have been restored.
Fixed incorrect icons on operator cards. Everything works again!
1) An enemy jam may occur in most time through the play because the number of enemy units to be deployed each round is really big, which cause that some of them may have no space because all the squares within his range are occupied by other units.
2) A specialist-classed operator can pull or push an enemy towards or backwards from him/her. But when the destination block is full, the pulled/pushed enemy just swaps with another one. In this case, specialists lose their advantage in controlling front-line. Should it be OK? Or should it be redesigned?
3) Some operators have wrong weapon icons(mostly in snipers). Please check it.
- automatically receive the bounty from defeated enemy
- automatically shuffle all decks
Добавлены скрипты:
- автоматическое начисление награды за побежденного противника
- автоматическая перетасовка всех колод
Let me know if I can help further!
If someone can help with editing the translation of the rules, I will be glad to accept help