Cities: Skylines

Cities: Skylines

Concrete Pedestrian Path Set
156 kommentarer
neinnew/네인  [ophavsmand] 18. juni 2024 kl. 1:59 
wingyi-ho 16. juni 2024 kl. 2:00 
where can I find the road?
kjedra 2. sep. 2023 kl. 13:15 
My simulation is at a standstill because I have 721 stuck citizens, all of them on these paths
kjedra 2. sep. 2023 kl. 13:14 
My citizens get stuck on these paths' nodes constantly. It's so annoying
BruhBridge 30. juni 2023 kl. 13:07 
압도적 감사
Billy The Dog 21. maj 2023 kl. 3:58 
@hottt3 ; @네인 | neinnew : yes, this needs network anarchy to works. If you don't have fences on elevated, just select the bridge option on network anarchy. Maybe you should tell about this dependency.
hottt3 20. apr. 2023 kl. 20:52 
Is it possible to use Network Anarchy https://gtm.you1.cn/sharedfiles/filedetails/?id=2862881785as the dependency?
Because there are reports that Network Tiling is not working.
neinnew/네인  [ophavsmand] 8. feb. 2023 kl. 5:42 
@oskarbalcerzak read the comments below
oskarbalcerzak 8. feb. 2023 kl. 4:36 
Elevated and bridge nodes do not appear solid.
Mike Builds 18. jan. 2023 kl. 15:13 
This path is almost perfect but culd you please update it so that people are not about 5cm sinked into the concrete?
StayHungryStayFoolish 17. dec. 2022 kl. 3:58 
@@네인 | neinnew I like this path as it is, please do not change it. If you are willing to create a new path collection I am going to subscribe to that, too.
rkumob 17. dec. 2022 kl. 2:48 
@네인 | neinnew, if I understood correctly, the issue with invisible nodes now is because of zero-width pavement. Is it possible to just modify the asset to make the pavement non-zero as an alternative of using an additional mod?
StayHungryStayFoolish 1. dec. 2022 kl. 3:27 
This nice path works just fine. I see no loading issue.
neinnew/네인  [ophavsmand] 30. nov. 2022 kl. 23:41 
@steinbock-007 What? I didn't do anything... please do resubscribe.
steinbock-007 30. nov. 2022 kl. 21:58 
published asset names should not be changed

Big Utility Pole Power Line
nn4 Concrete Pedestrian Path 2m Bridge0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 2m Bridge0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 2m Elevated0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 2m Elevated0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 8m Bridge0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 8m Bridge0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 8m Elevated0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 8m Elevated0. Name probably changed by the asset author.
neinnew/네인  [ophavsmand] 18. sep. 2022 kl. 10:46 
I released a temporary fix mod. Please use it carefully because it may cause unexpected problems.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2864746334
neinnew/네인  [ophavsmand] 18. sep. 2022 kl. 7:57 
It has been confirmed that there are networks with the same problem, and it also occurs in vanilla, which is presumed to be a game code problem. I think I'll have to wait until the CO makes something of a stand.
Kavey 18. sep. 2022 kl. 7:54 
Thanks for looking into the bridge intersection issue - i love these paths but very weird issue since the last game update
neinnew/네인  [ophavsmand] 17. sep. 2022 kl. 9:09 
@abb @Bass I checked about that it is very weird... need to find out more
Bass 17. sep. 2022 kl. 4:05 
I'm having the same problem that @abb is having, could it be a problem with network tiling?
panna 17. sep. 2022 kl. 2:46 
hello, the intersection part breaks even when using elevated road mode.

it was OK until recently pedestrian dlc, would u please take a look and fix it, thx!
neinnew/네인  [ophavsmand] 16. sep. 2022 kl. 22:37 
@YOYO use bridge, not elevated
YOYO 16. sep. 2022 kl. 19:52 
After many tests, there is no guardrail on the overhead line, and I don't know what the problem is?
리르리안 19. juli 2022 kl. 0:14 
능력자시네;;; 감사합니다
StayHungryStayFoolish 10. dec. 2021 kl. 4:40 
Yes, I have found the decal, with FindIt2. Now the tunnel entrance looks much better.
StayHungryStayFoolish 10. dec. 2021 kl. 4:01 
I do not find it. I will search in find it2.
neinnew/네인  [ophavsmand] 10. dec. 2021 kl. 3:30 
@StayHungryStayFoolish I updated this asset including decal last year
StayHungryStayFoolish 10. dec. 2021 kl. 3:27 
Nope. Would you be kind and share a link of a decal matching with the texture of the concrete pedestrian path?
neinnew/네인  [ophavsmand] 10. dec. 2021 kl. 1:01 
@StayHungryStayFoolish idk the context. can't you find the decal?
StayHungryStayFoolish 10. dec. 2021 kl. 0:44 
I am still looking for decals since the tunnel entrance is usually broken.
Chamëleon TBN 23. nov. 2021 kl. 3:45 
Thank you very much!
neinnew/네인  [ophavsmand] 22. nov. 2021 kl. 15:52 
@Chamëleon TBN Sure!
Chamëleon TBN 22. nov. 2021 kl. 4:38 
@네인 | neinnew - first thank you a lot for these + the invisible + the parking networks. They are great and i use them a lot. I've forked three of them to be bike pathes (2m visible + invisible and the parking network) would you please allow me to release them on WS? OFC with link to your great assets!
AmiPolizeiFunk 15. juni 2021 kl. 3:04 
thank you so much for making a pedpath that can transition from ground to elevated without obliterating the terrain! I would love a gravel version of this as well :highlvl:
t1a2l 13. maj 2021 kl. 5:35 
WOW!
neinnew/네인  [ophavsmand] 13. maj 2021 kl. 4:44 
@t1a2l How about increasing it with Node Controller?
t1a2l 13. maj 2021 kl. 4:37 
@neinnew
t1a2l 13. maj 2021 kl. 4:37 
Hey can we have 12 and 16 meters of this and also invisible paths?
LemonsterOG 5. apr. 2021 kl. 4:09 
@AmiPolizeiFunk -- This does include decals. You can use Find It to locate them.
AmiPolizeiFunk 5. apr. 2021 kl. 4:05 
Hey buddy. I was wondering if you might suggest decals that could go over the intersections? Like maybe a "T" decal, "L" decal, and "+" decal?
neinnew/네인  [ophavsmand] 25. feb. 2021 kl. 20:04 
@Vinny.DeTerra There is no pillar. Use Find Road Tool as vanilla cannot force bridge mode
Vinny.DeTerra 25. feb. 2021 kl. 16:13 
Railings and support pillars dont work for me for some reason, either im doing something wrong or another mod is conflicting. Any tips?
RyanCat 3. nov. 2020 kl. 17:40 
By the way,if you would set the model vertex color of the vertical surfaces to purple (255,0,255),the slope segments vertical facade would show the diffusion map correctly.
RyanCat 3. nov. 2020 kl. 17:29 
Elevated 4m and 2m. Didnt use 8m
neinnew/네인  [ophavsmand] 3. nov. 2020 kl. 8:46 
@RyanCat which part it is? I will fix it later.
RyanCat 2. nov. 2020 kl. 3:35 
It's great but I hope you can add the node_lod model...
Prolands 24. okt. 2020 kl. 4:31 
One of the most important path addons ever released in the history of C:S modding.
Damari 16. sep. 2020 kl. 12:25 
What's the easiest way to place pillars on those ?
ZGreenGaming 30. aug. 2020 kl. 6:26 
i love it ... is there any bigger version then 8M?