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Сообщить о проблеме с переводом
How do you feel about the changes to the planet modifier?
Let me know, if this went too far to the other side of the spectrum.
That origin hasn't been touched for a long time. Back when it was made it worked, even though being a bit of a challenging start.
I understant those extra pops are powerfull and there needs to be a downside, but what is the point of an origin that is simply unplayable?
If you run into any problems, please let me know.
The question is how many of you do not use it and maybe don't want to either.
1. Climate Catastrophe starts with two buildings collapsed.(including climate protection habitat, this origin's exclusive building)
Since 3.0, planet building slots unlocked with city district and some technologies, not from planet pops. But Climate Catastrophe origin removing all city districts on start, so available building slots not enough to maintain starter buildings.
This problem still persist in latest update of mod.
2. Since 3.8, Divine Guidance does not give starting ruler immortal(chosen one trait or etc), so starting ruler will die instantly and origins main mechanics become broken.
I am still awaiting update of this mod, but...
also this origin bugs out with Coop: Start in Team both wormholes goes to same system of this mod makes it impossible to reach your colony and its wormhole is kinda dead.