Total War: WARHAMMER II

Total War: WARHAMMER II

✠︎ 𝕊𝔽𝕆: 𝔊𝔯𝔦𝔪𝔥𝔞𝔪𝔪𝔢𝔯 ℜ𝔢𝔡𝔲𝔵 ✠︎
34 comentário(s)
Commander Random 23/mar./2020 às 2:57 
I have removed Old World Rites and works after that
ArcticSierra  [autor(a)] 22/mar./2020 às 17:00 
I just tested it myself and can confirm co-op is down, since the latest SFO update (Wildwood) I've noticed other comments on those mods saying they are experiencing the same issue.
Fecistius 21/mar./2020 às 0:54 
Hey guys is this collection fine for online coop? Me and my friends are getting error that we have different versions, although we have only this collection installed
Azevedo 23/fev./2020 às 20:30 
i just turn them off and it seems to work just fine if i have any issues ill follow the next step otherwise love the pack so ty sorry i been a pest
ArcticSierra  [autor(a)] 23/fev./2020 às 18:04 
If you're using any other reskin mods not listed in the collection they could be incompatible at best and left corrupted files at worst, have you tried deleting your data folder and verified your files?
Azevedo 23/fev./2020 às 17:16 
well for me its the reskin mods making units invisible
ArcticSierra  [autor(a)] 23/fev./2020 às 15:11 
Please make sure to use unit detail ultra when using hooveric (dryrain) reskin mods.
If you're referring to a specific unit, the Black Grail Knights from Mousillon can be fixed by deleting a variant mesh file using PFM or you can wait until the SFO patch for them is updated.
Azevedo 23/fev./2020 às 13:59 
my units are invisible
ArcticSierra  [autor(a)] 22/fev./2020 às 21:11 
Are you using the new beta? (1.8.3)
If you're not, there's a mod limit bug they brought back with the latest patch, it is fixed but the upcoming update isn't out yet, so you have to opt into the beta until it is released.
Azevedo 22/fev./2020 às 19:51 
is this collection broken i have been trying all day to get to work for me
ArcticSierra  [autor(a)] 13/jan./2020 às 20:33 
Well I figured out the issue, since the Potion of Speed update with the release of S&tB there's been a mod limit bug that's causing crashing above 45 mods, you can read more about it here.
ArcticSierra  [autor(a)] 6/jan./2020 às 14:05 
The only issue that comes to mind would be another mod that isn’t updated for the patch. I’ve been out of town for some time now and won’t be home for another week. I’ll make sure to give this modlist some TLC when I get back. Thank you for letting me know!
The Green Knight 6/jan./2020 às 10:54 
My compliments for your work, I've used it for some months (providing SFO and mixu's mods are updated).
I've not been able to make it work since they updated SFO, recently.

I'd like to suggest a legendary lord recruitment mod and/or even more "place of interest buildings".
ArcticSierra  [autor(a)] 23/dez./2019 às 17:09 
It’s my pleasure to make the game as enjoyable for everyone else as much as it is for me.
Unfotunately, two heavyweight mods; Crynsos’ FU & SFO need updating since S&tB released.
Roadblock 21/dez./2019 às 13:30 
I have yet to test these all out, but I just wanted to say thanks for doing this. I've found it a bit hard to fully function test what mods work and dont work together. So I appreciate the work you put into making this.
ArcticSierra  [autor(a)] 10/nov./2019 às 17:44 
Found a unique bug, Crynsos' Faction Unlocker causes Laboratory & Custom Battles to glitch.
I was missing half the roster for certain factions as well as factions altogether.
Feel free to disable it while skirmishing as it only affects the Vortex & Mortal Empires campaign.
M1n1y0 9/nov./2019 às 11:55 
Also, the region trading mod seems to be broken :(
(I know it's not in the list, but I use it mainly to recover regions that are conquered by allies even when it's one of my previously lost regions, out of their are of influence, etc)
M1n1y0 8/nov./2019 às 18:42 
Ok, that last warning seems to not be necessary, or, at least, campaign works well for me.
A problem I have is that Grunburg's pastures don't have levels beyond 1, even though the shiny hammer telling you to build the next level appears perfectly; they don't show in the building map/guide, either.

Oh, and thank you, modders and testers of this collection. You do a wonderful job.
ArcticSierra  [autor(a)] 31/out./2019 às 21:32 
Despite being updated, "Please Stop Cheating" is still causing a crash while loading into any campaigns. Make sure to turn it off for now.
TheStuffyStuff 31/out./2019 às 18:44 
so im crashing when loading up a new campaign. Got the correct load order even did a fresh reinstall it still crashes. Im not too sure what im doing wrong.
The Green Knight 30/out./2019 às 2:42 
I frequently get crashes during sieges (VC, Empire, Bret so it seems to be race unrelated) :\
ArcticSierra  [autor(a)] 24/out./2019 às 0:28 
Unsubscribe from the following fan made mod,
Old Patch

Resubscribe to the original, recently updated SFO patch for Mixu's mods.
New Patch
ArcticSierra  [autor(a)] 20/out./2019 às 13:18 
Disabling Mixu's Tabletop Lords fixes it. He just updated it Oct. 20th with some Tomb Kings cont. This causes a crash with the SFO patch. If you need to get back into campaigns without the desire to wait 1-2 weeks, turn the mod off for now. Shouldn't break saved games.
Bredwin 20/out./2019 às 8:25 
Currently having issues with this one now unfortunately. It was all working perfectly until this morning, the mod load order is all still correct.
Commander Random 18/out./2019 às 3:25 
Got it working, it was the stop cheating mod that made me crash
ArcticSierra  [autor(a)] 16/out./2019 às 13:48 
The 9 out of date mods are compatible with the newest version. Please make sure the load order is correct.
NimdA 16/out./2019 às 3:12 
i have 9 mods that are out of date. and have reinstalled the holde game, it crashes when i starte the campain
ArcticSierra  [autor(a)] 15/out./2019 às 16:20 
Make sure you're not leaving "Please Stop Cheating" checked in the mod list. It's currently out of date and shouldn't negatively impact your game unless playing harder difficulties.
ArcticSierra  [autor(a)] 15/out./2019 às 14:39 
Crashing at launch typically means a mod isn't being loaded in the correct order or is out of date. Try deleting your entire data folder (path file in description above) and verifying the game, you may have ghost files.
Commander Random 15/out./2019 às 14:38 
Yeah, but have to admit I did not double check, but I took my time and did it from start to finish as the list
ArcticSierra  [autor(a)] 15/out./2019 às 14:34 
Did you have the load order exactly as displayed above?
Commander Random 15/out./2019 às 13:47 
We tried to use the collection for our coop, but I crashed at launch at my load order kept scrambling for no reason. Not sure what I did wrong disabled the 3 mods as you said and still no luck :(
ArcticSierra  [autor(a)] 15/out./2019 às 13:29 
I leave them disabled in the CA manager, if you try to use KMM or anything similar I think new files are added to your data folder which have the potential to be incompatible unless you disable the mods in the CA launcher. I had to clean it because the files were different for CO-OP runs.
Commander Random 15/out./2019 às 11:41 
does the 3 manually installed mods to be disabled ca manager or in the 3rp party manager or both?