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Any chance you could adjust the display text of the class title bonus for higher New Game+ numbers to stack?
As I just completed a NG+20-something run, my entire screen is taken over by "+2.5% Class Title" lines in the hover-over text.
Thanks again!
All i could see is either it slows very slightly or does absolutely nothing. not sure about either.
However, I don't find the class enjoyable. As a fan of Bard classes, and a long time modder for various games, I'm interested in completely overhauling your class purely for my own amusement (if that's okay with you). I don't plan on releasing it for public use, only myself and friends. If you want to discuss anything with me I lurk the discord under this same name.
Curse works as intended. It doesn't affect bosses because they are immune to most debuff effects like stun, poison, confusion, bleeding, burning, etc. Don't blame the skill, blame the bosses for being... well, bosses.
Curse combined with haste is ludicrous. With maxed curse, enemies recieve 40% extra damage from all sources plus faster attacks with haste.
Regarding primary attack and crossbow, bear in mind that bard is a jack-of-all-trades support class. He can't excel in every situation.
Oh yeah, and one more thing that makes bard even more useless than it is, the only reason why I thought I would play one with my friend! Is that curse does not affect bosses, making bard objectively the worst class in all of the vanilla and modded classes.
So... low range primary attack, bad aoe (barely any with pitiful curse and arrow damage), can't carry its weight in bosses... what does the bard have to give? Needs buffs in several regards to make it even close to competitive.
Firstly, the crossbow is really weak. For 55 mana it does a total of 100 damage, has low aoe and because it is split between physical and magical benefits less from armor/magical piercing (chapel for example.
Secondly, I don't know if Curse is supposed to do damage every second but currently it doesn't. The skill description reads (max rank): "The Bard curses his enemies with 16 magical damage, -40% speed, armor, resistance and weakness for 4 seconds" leading me to believe the damage ticks every second but it doesn't. Also, what does weakness do? I haven't noticed it having any effect.
Third, Ear Bleed doesn't work on bosses which is just stupid. Thief's % based damage works on bosses so why shouldn't Ear Bleed too? This is kinda controversial though and only my opinion, even still I don't think it would make it OP. As it is, it's benefit is marginal and I probably wouldn't even notice if I completely left it out.
DO NOT INTERACT WITH HER USING A CHARACTER YOU CARE ABOUT, they will get deleted in the transition to bard.
Side note: made it to NG+ and the update is incredible, keep it up fellas!
"3. I think that Deafening Voice is useful in solo with Curse skill. You can curse more enemies at once."
You're right about this one. I hadn't originally thought about that because I wasn't expecting the base damage itself on curse to scale so high, but with a decent amount of ability power/crit it's painful when mobs have -40 resistance on top of it (plus potential bleed damage).
I also noticed that curse has the same mana cost every rank, so that might need adjusted slightly.
1. Crossbow scales in small increments each rank just like the other classes' skills. For example: Take a look at the ranger's bow or the warlock's lighting bolt. Bow goes from 10 damage on rank 1 to 20 damage on rank 6 (+2 each rank), lighting bolt goes from 22 to 35 (+3 each rank)
With crossbow it's just the same small increments each rank. From 20 to 30 damage (plus burning damage). In my humble opinion, I think crossbow scales fine at least on NG, I have to test it more on NG+.
2. Concerning Ear Bleed. Yes, it needs a few adjustments.
3. I think that Deafening Voice is useful in solo with Curse skill. You can curse more enemies at once.
All-in-all It's good so far other than the few skill issues, but I'm used to it now having played a wizard through A6. I genuinely hope you keep working on this since the original choices have gotten a little stale for me, and the DLC is still a ways out.
Also sorry for the double post but I apparently hit the character limit lol
Crossbow skill scaling is really awkward, rank 3-4 and 5-6 states it does 2 more physical damage than the previous ranks, making it hardly worth the skill points.
Deafening Voice has 0 effect in solo, and while the AoE is probably nice in a party it seems like a waste of skill points. Perhaps if it also increased duration it would be quite valuable, but as it stands currently it's very avoidable.
And then there's ear bleed which is almost good. I'm sure it performs decently in NG+ due to health scaling, but besides that it's very awkward to use effectively. Enemies have to move to take bleed damage which makes CC much less valuable since mobs will stop taking bleed damage while immobile (Blackjack comes to mind here).
Indeed, Ear Bleed is weak on NG, when enemies have low health a 2% bleeding is just plain zero. On NG+ and beyond it scales better. It's a difficult problem to solve, if Ear Bleed inflicts a static damage it would be good on NG, but weak for NG+.
Oh, and one last thing. What about ranger primary attack sound for crossbow instead of thief's thrown knives?