Heroes of Hammerwatch

Heroes of Hammerwatch

Bard Class
41 Comments
Yach Yach 27 Nov, 2020 @ 11:13am 
Hi, enjoying the class.
Any chance you could adjust the display text of the class title bonus for higher New Game+ numbers to stack?
As I just completed a NG+20-something run, my entire screen is taken over by "+2.5% Class Title" lines in the hover-over text.
Thanks again!
FAMOUS ROYAL GUARD PAPYRUS 30 Jun, 2019 @ 12:02pm 
Love the picture choice, the poor bard always got beaten hahah. Great mod. :)
Muffinslop 1 May, 2019 @ 7:46pm 
It will show up as a bard in the character selection menu.
wizcreations 1 May, 2019 @ 4:42pm 
When I create a new character with a standard class and then convert it to the mod class, how does it appear in my character loading screen? Will it show up as Bard or will it still say the original class type and require me to remember which of my saved characters has the modded class?
Default V.79 13 Apr, 2019 @ 8:43pm 
A description of what 'confusion' does on Moonwalker would be nice.
All i could see is either it slows very slightly or does absolutely nothing. not sure about either.
Five Tails 5 Apr, 2019 @ 3:07pm 
@hal9000 ok, after some testing and messing around. Something appears to be wrong with your Haste level 3 buff, it's not giving any of the bonuses. Which is why mine didn't work, because i used hast-buff-3 as the base. DM me for more w/e. :D
Hal9000  [author] 5 Apr, 2019 @ 12:14pm 
@five tails, the haste attack speed buff now works as intended. I hope everything is fine now.
Five Tails 5 Apr, 2019 @ 10:40am 
@hal9000 i'm having a huge issue with converting your haste buff. In addition, in the base mod it appears that the movement speed buff and the buff for skill speed (which is written as attack speed) fails.
Hal9000  [author] 4 Apr, 2019 @ 12:48pm 
@Five Tails Sure, no problem.
Five Tails 4 Apr, 2019 @ 11:01am 
@hal9000 Here is something important, would it be ok, if i expanded on your code, and credited you to make your classes usable with the 'more town' mod?
Jyve 23 Feb, 2019 @ 8:47pm 
This class is pretty neat, but the character's model needs A LOT of work. He looks like a paper cutout--all hard edges and hardly any definition in the right places. He looks totally out of place in the game. He should probably look a bit more like the thief, proportion-wise, just with a different aesthetic and different cosmetics.
Baeovid 12 Feb, 2019 @ 10:13pm 
I personally hoped that Bard would have some sort of at least super weak healing capabilities. Bard always feels to me a support class and IMO Supports can provide healing. I'm not saying like give it a strong heal but you could maybe add to haste like it increases allies health regen? (Hasting their natural healing ya feel) or just a super low pulsing amount. Like it feels in a weird place for me personally not being able to provide any healing to my teammates :/
Staax 12 Feb, 2019 @ 1:43am 
@noClue if @Hal9000 doesn't have a problem with it and you would be willing to release your version of bard for public I might be interested. I might have been a bit too rough on him since I personally expected bard to be more than it is, even still I appreciate Hal's efforts :P I like his other class mods and personally I've greatly enjoyed playing barbarian with my friends. That's all.
Hal9000  [author] 11 Feb, 2019 @ 3:49pm 
@noClue. Sure, mod it as you like. I have no problem with that.
noClue 11 Feb, 2019 @ 3:38pm 
@Hal9000 I like the concept of the class, and for the record I agree with you more than Color Bauss. I think he's reasonably balanced. Maybe too good once he gets rolling with items. I guess it balances out because he's low tier with boss fighting. But, he fits a Bard role well in that regard.

However, I don't find the class enjoyable. As a fan of Bard classes, and a long time modder for various games, I'm interested in completely overhauling your class purely for my own amusement (if that's okay with you). I don't plan on releasing it for public use, only myself and friends. If you want to discuss anything with me I lurk the discord under this same name.
Hal9000  [author] 11 Feb, 2019 @ 12:49pm 
Thanks for your feedback. Here are my thoughts:

Curse works as intended. It doesn't affect bosses because they are immune to most debuff effects like stun, poison, confusion, bleeding, burning, etc. Don't blame the skill, blame the bosses for being... well, bosses.

Curse combined with haste is ludicrous. With maxed curse, enemies recieve 40% extra damage from all sources plus faster attacks with haste.

Regarding primary attack and crossbow, bear in mind that bard is a jack-of-all-trades support class. He can't excel in every situation.
Staax 11 Feb, 2019 @ 9:40am 
Also to add to my previous comment; Fire Crossbow is supposed to be an "explosive aoe shot", but only the initial physical damage is aoe. The fire dot it applies is only applied to the first enemy hit, which makes it even more useless since the dot part makes for most of its damage.

Oh yeah, and one more thing that makes bard even more useless than it is, the only reason why I thought I would play one with my friend! Is that curse does not affect bosses, making bard objectively the worst class in all of the vanilla and modded classes.

So... low range primary attack, bad aoe (barely any with pitiful curse and arrow damage), can't carry its weight in bosses... what does the bard have to give? Needs buffs in several regards to make it even close to competitive.
Staax 11 Feb, 2019 @ 3:28am 
I have a few problems with the bard class...

Firstly, the crossbow is really weak. For 55 mana it does a total of 100 damage, has low aoe and because it is split between physical and magical benefits less from armor/magical piercing (chapel for example.

Secondly, I don't know if Curse is supposed to do damage every second but currently it doesn't. The skill description reads (max rank): "The Bard curses his enemies with 16 magical damage, -40% speed, armor, resistance and weakness for 4 seconds" leading me to believe the damage ticks every second but it doesn't. Also, what does weakness do? I haven't noticed it having any effect.

Third, Ear Bleed doesn't work on bosses which is just stupid. Thief's % based damage works on bosses so why shouldn't Ear Bleed too? This is kinda controversial though and only my opinion, even still I don't think it would make it OP. As it is, it's benefit is marginal and I probably wouldn't even notice if I completely left it out.

Nefilol Seflll 23 Jan, 2019 @ 11:57am 
@Matt: Lord of Tomato: Confusion inverts controls, so say an enemy is trying to walk towards you while confused. They'd instead be going the opposite way for the status's duration.
Mistcarver 23 Jan, 2019 @ 11:44am 
What does the confusion debuff from moonwalker actually do to enemies?
Muffinslop 12 Jan, 2019 @ 4:50am 
If you don't have mods enabled then the modding NPC will not appear
KANG DANGALANG 11 Jan, 2019 @ 7:41pm 
this kelly npc isnt by the mines. did you remove it due to the multiplayer problems?
GrimRose0 3 Dec, 2018 @ 12:43pm 
You're a blessing <3 all the other skeletons were making fun of me :< I'll show them!
Hal9000  [author] 3 Dec, 2018 @ 4:11am 
Yes, I'm currently working on a necromancer. HoH has a distinct lack of summoner-type classes so I'm trying to fix that.
GrimRose0 2 Dec, 2018 @ 8:54pm 
Question since you seem to be the only active class makers. Would you be able to make a sort of Undead Lich? A Necromancer Class maybe? :NZA2_TombStone:
Muffinslop 22 Nov, 2018 @ 11:27am 
You can only spawn the modded class through Kelly the modding NPC in town
UnchainedHorst 22 Nov, 2018 @ 11:26am 
I have downloaded the mod, selected it in my profile and wanted to start. I could not select the bard as a class... What's wrong?
Muffinslop 20 Nov, 2018 @ 7:48pm 
Yes it should
Oaklandishh 20 Nov, 2018 @ 7:47pm 
does this work with multiplayer?
Bastion 18 Nov, 2018 @ 4:32pm 
Could you use this model and do a redmage type thing, so very similar to this but with damageing magic instead of cross bow and a minor healing spell??? i would love that as a mod
Khrusayder  [author] 18 Nov, 2018 @ 9:39am 
Thanks mate.
Shihamut 18 Nov, 2018 @ 9:33am 
@Nagisa Make a new character (any class will do) and walk over to Kelly the Modder, she should be by the mines entrance. Interact and click the bard prompt, and your newly made level 1 should be turned into a bard.
DO NOT INTERACT WITH HER USING A CHARACTER YOU CARE ABOUT, they will get deleted in the transition to bard.

Side note: made it to NG+ and the update is incredible, keep it up fellas!
Nagisa Shiota 18 Nov, 2018 @ 9:24am 
how does one play as the bard? i cant seem to find it and i do have the mod on
Shihamut 17 Nov, 2018 @ 1:24am 
I should've clarified the crossbow thing, it was more specifically aimed at the way it power spikes. On certain ranks it will only gain 2 physical damage, while other ranks give 2 physical damage AND 4 magic DoT plus an extra .5 seconds of duration. It just seems weird since it's always +7 mana per rank, but maybe that's just me.

"3. I think that Deafening Voice is useful in solo with Curse skill. You can curse more enemies at once."
You're right about this one. :steamhappy: I hadn't originally thought about that because I wasn't expecting the base damage itself on curse to scale so high, but with a decent amount of ability power/crit it's painful when mobs have -40 resistance on top of it (plus potential bleed damage).

I also noticed that curse has the same mana cost every rank, so that might need adjusted slightly.
Hal9000  [author] 16 Nov, 2018 @ 4:44pm 
Now, that's a great feedback. Thanks.

1. Crossbow scales in small increments each rank just like the other classes' skills. For example: Take a look at the ranger's bow or the warlock's lighting bolt. Bow goes from 10 damage on rank 1 to 20 damage on rank 6 (+2 each rank), lighting bolt goes from 22 to 35 (+3 each rank)

With crossbow it's just the same small increments each rank. From 20 to 30 damage (plus burning damage). In my humble opinion, I think crossbow scales fine at least on NG, I have to test it more on NG+.

2. Concerning Ear Bleed. Yes, it needs a few adjustments.

3. I think that Deafening Voice is useful in solo with Curse skill. You can curse more enemies at once.
Shihamut 16 Nov, 2018 @ 3:18pm 
Other than that the other skills feel very nice. Thrust has a short range but compensates by piercing armor very effectively with good damage to boot. Curse and haste compliment each other insanely well giving you high damage, while moonwalker adds an impressive amount of survivability on top of curse weakness. I can only imagine what it'll feel like to get a full King's set and/or Markham's with everything maxed out.

All-in-all It's good so far other than the few skill issues, but I'm used to it now having played a wizard through A6. I genuinely hope you keep working on this since the original choices have gotten a little stale for me, and the DLC is still a ways out.

Also sorry for the double post but I apparently hit the character limit lol
Shihamut 16 Nov, 2018 @ 3:18pm 
Honestly I don't think I've played enough of the class to pass too much judgement so take this with a grain of salt, but there are definitely a few concerns I have with some of the skills in their current implementations;

Crossbow skill scaling is really awkward, rank 3-4 and 5-6 states it does 2 more physical damage than the previous ranks, making it hardly worth the skill points.
Deafening Voice has 0 effect in solo, and while the AoE is probably nice in a party it seems like a waste of skill points. Perhaps if it also increased duration it would be quite valuable, but as it stands currently it's very avoidable.
And then there's ear bleed which is almost good. I'm sure it performs decently in NG+ due to health scaling, but besides that it's very awkward to use effectively. Enemies have to move to take bleed damage which makes CC much less valuable since mobs will stop taking bleed damage while immobile (Blackjack comes to mind here).
Muffinslop 16 Nov, 2018 @ 2:35pm 
Could be flat dmg + % to have decent scaling low ng levels
Hal9000  [author] 16 Nov, 2018 @ 2:29pm 
For me bards are usually a jack-of-all-trades class so I designed the class with that in mind: A melee attack, a ranged attack, a debuff skill and a buff skill.

Indeed, Ear Bleed is weak on NG, when enemies have low health a 2% bleeding is just plain zero. On NG+ and beyond it scales better. It's a difficult problem to solve, if Ear Bleed inflicts a static damage it would be good on NG, but weak for NG+.
Fremen 16 Nov, 2018 @ 1:38pm 
Hmm. I like the idea, but It feels kinda lackluster(?) for me, not sure why exactly. Will try to find out. I've always imagined bards as more of a support oriented classes, maybe that's it. I didn't see Ear Bleed doing any impact, maybe instead of percentile dmg make it deal static points?
Oh, and one last thing. What about ranger primary attack sound for crossbow instead of thief's thrown knives?
Muffinslop 16 Nov, 2018 @ 8:56am 
That bard is looking really good! 👏