Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I can allway turn it back the way it was before "if ppl want to" but now in the regular map you have elite instead of boss with ofc more monsters and diversity and a final boss in the last room.(This way you can lvlup really fast at lvl5)
But in the Pallas and Murmur maps there is still only boss inside.
(If you play vanilla its kinda insane got one shot ALOT of time elite difficulty)
For the future i plan to add more gold/chest reward for farming maps since you have to buy mana/health pot.
"Maybe if you put if before the mapsreworks mod?"
I add this video right now in the description :)
Well it's possible, but i will have to create specific templates for those dungeons if you want new dungeon.
Or i can take a few maps already created and put them lvl 105-125 125-150.
For now i will add more monsters, boss, more diversities overall.
Hope you guys enjoy this mod!
With this new update now you can in act1 Estherian Enclave
@GamerPoet:
New update, the dividing monster affix is fixed,new rules in dungeon, it's better to play without synergies for now i think x).
SynergiesMod affect the Mapworks too.
If i remove SynergiesMod, i have the normal monsters.
I just fixed the infinite dividing monsters
Thx again for the feedback :)
dragon citadel 1
ransacked commons 1
infernal mausoluem 0
ghastly crypt 1
bloody boneyard 0
abyssal caves 1
cursed tombs 1
frosthorn caverns 0
infected retreat 1
wyvern keep 1
ghastly mortuary 0
blighted sanctum 1
abyssal grotto 1 (infinite dividing monsters too, crashed game O.o)
defiled graves 1
shadowy caves 1
desecrated cemetery 0
forgotten workshop 1
ransacked vault 1
shadowy grotto 0
infected depths 1
ezrohir vault 1
desecrated burrow 1
sry i don't have time to test more, hopefully this will tell you why it happened though.
Name: MapsReworks ClassiX
-More Floors for dungeons more boss!
-More map
-More affix
-In ac1,2,3,4 i will put the mapselector and the vendor
(I found the difficulty from the orignal game rly good for mapworks especialy when you are low lvl and grind as hell!)
I hope you guys have fun with this mod :)