RimWorld

RimWorld

[v1.0]-LinkableDoors
85 Comments
Señor Delirio 28 Aug, 2020 @ 2:59pm 
andatye bien a al marieda :oilslime:
Linkolas 11 Mar, 2020 @ 4:08pm 
Mr ONO 11 Mar, 2020 @ 10:45am 
Linkolas ur a god
Linkolas 11 Mar, 2020 @ 2:03am 
There has been no sign of @Steardliy in a week, I'll probably upload the updated version to the workshop tonight.
Meowstronaut 11 Mar, 2020 @ 1:46am 
@Two - That's why i said there should be no issues. I almost always start a new save when i start RimWorld, since i'm always adding or removing mods.

But removing/having a mod removed from an existing save-game will create some issues, and most are game-breaking, depending on how much that mod changes.
Two 8 Mar, 2020 @ 8:12pm 
@Fenerium - If he removes the mod then the next time a player starts RW they won't have the mod and the game will throw a warning that their mod list is different. The biggest issue is that for decently size lists and bigger it can become really hard to figure out which mod was removed. I had that happen with the 140% version of the Tilled Soil mod; the author just removed the mod and broke my save.
Meowstronaut 8 Mar, 2020 @ 8:25am 
@Linkolas - Pretty sure there's no issues with deleting/unsubscribing from a mod, even while in-game. (Personal experience)
Urek 7 Mar, 2020 @ 12:06pm 
put a warning in description if he updates its not a big deal
PhoneixS 5 Mar, 2020 @ 11:40am 
@Linkolas if you publish it, please link it here so we know about it just in case this isn't updated by the original author.
Two 5 Mar, 2020 @ 2:00am 
What about instead of straight deleting it, swap the code so that on main menu load a pop up appears saying that the official version is out and that a link to it can be found in the about section of your mod in the modlist?
Linkolas 5 Mar, 2020 @ 1:03am 
Guess I'll do, but I don't like to appropriate another's work. Might do it next week but I'd prefer to have Steardly's approval...
Also if they update, I'll have to delete my updated version from the workshop and I'm not sure what RimWorld does in this situation. Might cause errors if it deletes it from the modlist?
Two 4 Mar, 2020 @ 7:43pm 
If they're inactive for too long, will you upload it to the Workshop?

I was going to ask this on the PR, but figured this would be better because more would see it.
Linkolas 4 Mar, 2020 @ 12:59pm 
here's an 1.1 updated version :
https://github.com/Linkolas/rim-LinkableDoors
Hit the "Clone or Download" button and place it in your "Mods" folder.

I created a pull request, so the author may update the Steam version. They've been inactive since a while from their mods comments & git, so unsure when/if this will get updated on the workshop.
Atomik Doctor 2 Mar, 2020 @ 7:20pm 
could we change it where it says '1.0' to '1.1' in the mod's 'about' file and have it be compatible
Mel 2 Mar, 2020 @ 4:35pm 
Someone fix this mod please, the doors are so ugly when they dont link up!
Videogameplayer 1 Mar, 2020 @ 2:07pm 
i will send you an eternal supply of imaginary chocolate if you update this to 1.1, and thats a promise ))
thorman123456789 29 Feb, 2020 @ 3:45pm 
update for 1.1?
Leaf? 29 Feb, 2020 @ 3:03pm 
This is a must-have graphics mod, could we get a 1.1 update?
FiLaXx 28 Feb, 2020 @ 7:42am 
@Steardliy Is there a chance for an update?
Solid 9 24 Feb, 2020 @ 3:14pm 
this mod is pretty nice i hope it gets updated to 1.1
BlueTressym 20 Jan, 2020 @ 5:25pm 
In addition to Gloomy Furniture, I'd like to request support for the LoTR mods. I thought Doors Expanded would do so for those mods but it doesn't; it just adds specific doors that DO actually link.
Uuugggg 15 Jan, 2020 @ 2:51pm 
Replace Stuff getting a little update to handle LinkableDoor's subclassed doors.
DonZekane 5 Jan, 2020 @ 6:09am 
Does this support Replace Stuff?
There are some people asking about it.
OttersHoldHands 4 Jan, 2020 @ 10:58pm 
@NECEROS What is the tick profiler you are using?
NECEROS 13 Dec, 2019 @ 5:54pm 
Hi frien.

Been using this tick profiler to find tick consumers in my game. I don't have any linkable doors in my game that I know about, and I'm still getting 1,000+ TPS loss somehow.

https://i.imgur.com/8HhFaxI.png

Thanks for listening!
BlueTressym 26 Oct, 2019 @ 11:34pm 
I second the request for Gloomy Furniture support. :)
☭Comrade Kraft☭ 25 Aug, 2019 @ 2:13pm 
This is a must have. I love it. I'm unsure if you can, but is it possible to add support for the doors in the gloomy furniture mod?
Gloomy Furniture: https://gtm.you1.cn/sharedfiles/filedetails/?id=1558635181&searchtext=gloomy
Hun Alexander 1 Aug, 2019 @ 10:50pm 
Nice mod!!
But It doesn't work for Replace Stuff
Ninetale 27 Jul, 2019 @ 5:52am 
Can you make mod compatibility with Jail Door of Doors Expanded plz ? :D
Doors Expanded : https://gtm.you1.cn/sharedfiles/filedetails/?id=1316188771
Your mod is awesome !
Steardliy  [author] 4 Apr, 2019 @ 2:58pm 
@Fuzzel I looked the code of 'Clutter Door Stuff v1.5(1.0)' but it is impossible to support it for the same reason as being incompatible with 'Lockable doors'. I'm sorry.
Phothiabea 4 Apr, 2019 @ 2:03pm 
@Streardily It's only available on the forums: https://ludeon.com/forums/index.php?topic=17610.0
SickBoyWi 4 Apr, 2019 @ 1:04pm 
@Streardily Thanks much!
Steardliy  [author] 3 Apr, 2019 @ 7:30pm 
@Fuzzel Can you paste the link to that mod? I did not find it.
Steardliy  [author] 3 Apr, 2019 @ 7:22pm 
@SickBoyWi I've updated. Thanks to your code it was easy :)
SickBoyWi 3 Apr, 2019 @ 5:26pm 
Can you add a patch for Vault [1.0] please? I've had a few people request that. I tried to add one on the Vault side, but it seems like it needs to be done by you in your patches file. The code should be:
<!--
///////////////// Patches for Vault [1.0]
-->
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>*/ThingDef[@Name="VaultDoorBase"]</xpath>
</li>
<li Class="PatchOperationReplace">
<xpath>*/ThingDef[@Name="VaultDoorBase"]/thingClass</xpath>
<value>
<thingClass>LinkableDoors.Building_LinkableDoor</thingClass>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>*/ThingDef[@Name="VaultDoorBase"]/comps</xpath>
<value>
<li Class="LinkableDoors.CompProperties_Linkable">
<linkableLimit>9999</linkableLimit>
</li>
</value>
</li>
</operations>
</Operation>
Phothiabea 15 Mar, 2019 @ 12:31pm 
Is there a way to support the Clutter door stuff mod?
SonOfNitrous 24 Feb, 2019 @ 12:20pm 
wowsofast:steamhappy:
thx!11!!
Steardliy  [author] 24 Feb, 2019 @ 9:49am 
@SonOfNitrous Thank you for reporting. I've updated. :)
SonOfNitrous 24 Feb, 2019 @ 8:06am 
May I ask compatibility for this mod?
https://gtm.you1.cn/sharedfiles/filedetails/?id=1356331773
Cheers!
nelsontern 7 Feb, 2019 @ 10:14pm 
@Steardliy It worked fine! Thank you again!
Steardliy  [author] 7 Feb, 2019 @ 9:38am 
@nelsontern I've updated. :)
nelsontern 7 Feb, 2019 @ 5:51am 
Dear author could you make the concrete based doors provided by the this mod compatible?
https://gtm.you1.cn/sharedfiles/filedetails/?id=1539310322&searchtext=concrete
Thank you very much!!
Dusk Holloway 22 Jan, 2019 @ 2:27pm 
needs to be part of the base game.
SonOfNitrous 17 Dec, 2018 @ 3:28am 
oh.... many thx! :steamhappy:
Steardliy  [author] 16 Dec, 2018 @ 11:39pm 
@SonOfNitrous This mod has already supported it. It's a nice Mod, you know.
SonOfNitrous 15 Dec, 2018 @ 11:22pm 
Hi is it possible to add glass doors from this mod?
https://gtm.you1.cn/sharedfiles/filedetails/?id=826153738&searchtext=glass
Author seems to have little spare time to add new items and it would be just awesome to have wider glass doors
cheers!:steamhappy:
CursePhoenix 15 Dec, 2018 @ 6:16pm 
@Steardliy Thank you!
Steardliy  [author] 15 Dec, 2018 @ 4:27pm 
@CursePhoenix I've updated. :)
CursePhoenix 15 Dec, 2018 @ 3:29pm 
Would it be possible to add compatibility (or instruction how to add compatibility) to Anti-Tunnel Walls (It includes doors)

https://gtm.you1.cn/sharedfiles/filedetails/?id=1500892767

Thanks in advance.
Vambypants 22 Nov, 2018 @ 3:37pm 
@Steardliy no worries, thanks for looking into it!