RimWorld
Gear Up And Go
379 opmerkingen
AfroRobot 7 aug om 17:33 
I thought this mod wasn't working. However, even in vanilla, Colonist will only self-equip Apparel that is located in a Stockpile Zone. This Mod also requires apparel to be located in a suitable stockpile zone to function.
Epic Store Exclusive 18 jul om 9:12 
For anyone having trouble, I have made a very similar mod called Combat Draft, which does mostly the same thing (but it uses the game's default Outfit system, rather than BPC outfits).

You can find it here:
https://gtm.you1.cn/sharedfiles/filedetails/?id=3028944818
Xenophont 22 jun om 15:25 
Had this for a year still cant get it to work, Ima try again this time try something else it might work then.
Obisam 7 jun om 3:13 
Gear up and go doesn't work with Better Pawn Control now that the UI changed in 1.5.
Anon 6 jun om 9:16 
Is this compatible with any mod that affects weapons?
Nilserrich 3 jun om 11:48 
Does the mod have major incompatibilities? Nothing works that is explained in the videos and the description. Even the submenus do not work. The pawns only go into the draft and run to the destination. None of the settings work.
DaDiGui 31 mei om 4:24 
I don't think it works correctly for me with Better Pawn Control.
DaniAngione 24 apr om 8:20 
Ahh, there's a notification button for it! I didn't notice it, sorry.

Also sorry for the spam, Steam won't let me edit...
DaniAngione 24 apr om 8:03 
Ohhh I see, it's the whole colony Assign policy that it changes, not just the Outfit policy for that one pawn...
And it doesn't change back when undrafted... Hmmm

Perhaps I'll leave that as a suggestion, at least for me it would make a bit more sense if it changed only the Outfit policy for the colonists you use the Gear up and Go button instead of changing the entire colony Assign policy

And it would be nice if the outfit policy was changed back to what it was (or colony default) after undrafting
DaniAngione 24 apr om 7:56 
I'm using this and the "unofficial" BPC update and right clicking the Gear up and Go icon will only always show me the "Default" outfit option... Anyone experiencing the same issue? Is it just a load order issue or something that can be fixed?
Ionfrigate12345 14 apr om 18:09 
Hi author,

I'm the modder who upgraded Better Pawn Control to 1.5 (Im not the original mod author). Given the fact that both mods worked well each other in 1.4, I suppose it should be so in 1.5 as well.

I dont know how you upgrader GuaG to 1.5, especially how your dealt with the massive class changes for policies, and attempt to read the policies from BPC.

The new source code of BPC 1.5 is here

https://github.com/Ionfrigate12345/Rimworld_BetterPawnControlContinued

New workshop page

https://gtm.you1.cn/sharedfiles/filedetails/?id=3220722757&tscn=1713141459

You might need to check in your mod if the compatibility patch needs anything changed
BarelyEvolvedApe 11 apr om 21:42 
I'm trying to figure out the same thing, how to manually set the outfit.
Wintermist 5 apr om 8:33 
puggy - I could never figure that out either lol
puggy 3 apr om 17:32 
without better pawn control how do you manually set the outfit?
Wintermist 2 apr om 3:52 
BPC, I need you updated lol. I love what this mod but currently BPC doesn't seem to work at all.
cauamachado51 13 mrt om 8:06 
Very useful, when clicking on the button and selecting a tile, pawns will change their clothing according to the currently selected policy and then go to the tile. With the "Better Pawn Control" mod together, you can click M2 on the button to change the policy for everyone before selecting the tile. After the fight is over, I suggest you go back to the work attire policy.

both in vanilla and in this mod: pawns change to clothing with the best stats when induced by policies, even though they are the same (but of higher quality); They also change several outfits in a row.
cauamachado51 13 mrt om 8:06 
muito util, ao clicar no botão e selecionar um ladrilho, os peões iram trocar o vestuario conforme a politica atualmente selecionada e depois irão ao ladrilho. com o mod "Better Pawn Control" junto, você pode clicar M2 no botão para mudar a politica para todos antes de selecionar o ladrilho. após a luta acabar, sugiro que volte com a politica de vestuario de trabalho.

tanto no vanilla, quanto neste mod: os peões trocam para o vestuario com os melhores stats ao ao serem induzidos pelas politicas, mesmo sendo a mesma (só que de qualidade superior); eles tambem trocam varios vestuarios em seguida.
eastpaw 30 dec 2023 om 8:15 
Quick note that this does not work with Outfitter for Rimworld 1.4. With Outfitter installed, GU&G doesn't trigger apparel change.
kinngrimm 21 nov 2023 om 13:43 
Am i assuming correctly this works together with all storage inventories? Also with Armor Racks?
https://gtm.you1.cn/sharedfiles/filedetails/?id=1875828205
Their inventory seems a bit more ristrictive.
Mimrax 7 nov 2023 om 8:10 
nunca soube usae esse mod kkk
Stanman230 4 okt 2023 om 12:31 
Really like your mod, like Ghost id also love for there to be functionality like this for weapons. For example so I could switch to an EMP loadout for when fighting robots, or bows for hunting normally and then guns for fighting. I realise that there is functionality like this in CE, but it makes so many more mods incompatible. Not sure how much work this would be, but it would be really cool addition.
Uuugggg  [auteur] 29 sep 2023 om 10:31 
Huh, some of them. Few of them. Like the minigun.
Ghost 29 sep 2023 om 4:35 
Having weapons equipped slow you down right?
Uuugggg  [auteur] 28 sep 2023 om 14:22 
It should work for CE loadouts.

Is there a vanilla reason to not hold your weapon at all times?
Ghost 28 sep 2023 om 8:19 
Are you planning to add/make a mod that does this for weapons too?
Bunuffin 13 sep 2023 om 10:09 
i tried but it didn't work... dunno what i was doing wrong... whatever, BPC is neet
Uuugggg  [auteur] 13 sep 2023 om 9:46 
Again it's not necessary, just incredibly convenient, as you don't have to manually click outfits. The mod still gears and goes all the same.
Bunuffin 13 sep 2023 om 9:44 
I didn't understand BPC is necessary... it works now as i wanted it to work
Uuugggg  [auteur] 13 sep 2023 om 9:32 
This is why I write decscriptions

> But if not, you'll need to manually set the outfits for pawns before clicking the button.

If you don't want to manually set outfits before pressing Gear+Go, use BPC. Why don't I code those features myself? Because fucking BPC already did that.
Bunuffin 13 sep 2023 om 8:57 
so you need BPC... to make it work...
Agent_Orange 12 sep 2023 om 20:16 
@LimticBun I use BPC and my regular use-case is switching between "casual" and "combat" apparel, as well as applying a CE loadout.

Basically, all my pawns are wearing regular clothes and are unarmed. When raided, I then use BPC to switch to Alert/Combat mode where a preset outfit/loadout I made is applied to all pawns.

I then use Gear Up & Go and click at my settlements rally point. My pawns proceed to store all their "Casual" clothes in their lockers, run to the armory and equip their "Combat" clothes, then pickup their assigned weapons.

It is very well integrated with BPC, to the point where you can right-click the Gear Up & Go to select which preset to gear up for.
Bunuffin 12 sep 2023 om 20:08 
do you need Better Pawn Control to make this mod work?

I use CE but have no idea what to select and where to make it work with the load-outs
Epic Store Exclusive 29 aug 2023 om 0:06 
Why not just make it so without Better Pawn Control, it just changes the colonist to the selected outfit assignment, and back again when they finish? I don't see why this requires BPC at all
kongkim 18 aug 2023 om 7:06 
Do this only work with apparel or will they also pick up weapons?
BlueBockser 7 aug 2023 om 4:41 
@Volcano2207 I had the same problem and found that it was caused by the gear not being in a stockpile zone. This seems to be vanilla behavior: Even if gear is allowed on the map and in the policy, pawns won't auto-equip if it's not also in a stockpile.
Lord Schnösel 4 jun 2023 om 1:26 
@ec#2718 on Discord

It isnt game breaking but its not really integrated so its like 2 systems that ignore each other halfway through. basically gear up and go will still use your assigned outfits instead of the loadouts u created for your pawns
ec#2718 on Discord 17 mei 2023 om 14:07 
Anybody taken a gander as to whether this is compatible with Compositable Loadouts ?
ReploidX9 23 apr 2023 om 16:23 
Wait why do people have unequipped pawns in terms of weapons? Weapons don't really degrade the same way apparel does.
Volcano2207 26 mrt 2023 om 9:25 
my pawns just walk to a spot without grabbing any gear or weapons what am i doing wrong :KSad:
Xenophont 5 mrt 2023 om 15:20 
I cant seem to figure out how to get my pawns to auto equip their weapons, the game already has a function for them to auto pick up armor, that's the only reason I downloaded this, turns out I cant do that..
Stormline526 10 feb 2023 om 13:20 
Is there any way to get this to function with weapons as well? I'd like to be able to set up a functioning armory in my colony, and while It works fine with armor, no combination of mods I've found yet has gotten this to function with weapons.
Uuugggg  [auteur] 10 feb 2023 om 10:13 
Maybe put your clothes storage near your armory eh?
okoyl 10 feb 2023 om 9:14 
I've set up the outfits and all of the policies, but the HUGE issue that remains is that they strip and start hauling their previous clothes for hours instead of stripping at the spot.
NekoJess 1 feb 2023 om 1:06 
Can I use this mod without Better Pawn Control?
Crabby🦀 14 jan 2023 om 9:32 
thank you for this mod, its usefull. i just have one problem, i cant seem to get my colonist to equip tainted gear with this even if the policy allows it. only armour i have is tainted at the moment.
MustyManureMan 19 dec 2022 om 12:24 
uggggg I love and appreciate you. always have. always will.
handyprint 8 dec 2022 om 8:00 
When I click a pawn and set it to wear battle gear it sets ALL the pawns to wear the same gear.
Can you not set just one pawn?
Uuugggg  [auteur] 4 dec 2022 om 8:12 
You tell me, does it work ?
Cytron 4 dec 2022 om 7:15 
Is the mod compatible with store mods like Deep Storage or Simple Storage?
Uuugggg  [auteur] 1 nov 2022 om 8:23 
Ah geez maybe mention the button shows up on enemies too ;;

I wear there was a check for that at some point, because of course it would have been mentioned before now about a turtle