Arma 3
Dynamic Recon Ops - Da Krong
A apresentar 11-20 de 45 entradas
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Atualização: 15 jul. 2017 às 23:50

Atualização: 15 jul. 2017 às 2:55

  • AO location types replaced with randomised individual location elements - more AO variation is possible and allows for easy future expansion with new elements
  • Added market location element
  • Improved civilian patrols to be based on location data and no longer completely random
  • Added chance for hostile civilians
  • Fixed: Hang based on startup faction data checks
  • Fixed: Checking for routes blocked by water would not give transport boats when using air insertions
  • Enemies garrisoned in military buildings are no longer fixed in place
  • Pilots filtered out of general spawns
  • Improvements to faction extraction efficiency
  • Added checks for HVTs and POWs spawning inside geometry
  • Toned down number of animal spawns
  • Intel reveals for area markers are now more generous
  • Intel from dead enemies can no longer return nothing
  • Marker sizes for tasks given at mission end made much smaller
  • Players are unreadied if they open the arsenal during Team Planning menu

Atualização: 21 jun. 2017 às 4:46

  • Fixed: Extreme wind speeds when using ACE
  • Fixed: Faction data extraction case sensitivity issue that could cause some vehicles to be unavailable
  • Fixed: Handling for some situations where no vehicles are available

Atualização: 18 jun. 2017 às 6:47

  • Added ACE menu integration courtesy of Ledere

Atualização: 12 jun. 2017 às 11:57

  • Rolled back a change to the squad loadout interface positioning

Atualização: 12 jun. 2017 às 1:53

  • Fixed: Arma versions prior to 1.70 would have blank squad loadout menus

Atualização: 5 jun. 2017 às 12:33

  • Fixed: Dedicated server clients could get stuck before Team Planning menu opened
  • Fixed: Dedicated server clients were often not correctly placed in insertion vehicles
  • Minor faction data extraction improvements
  • Added ACE medic and engineer role definitions to all players if ACE is present
  • Headless clients are now filtered out of Team Planning menu
  • DLC filtering for some vehicle types (though it appears the new Jets DLC vehicles do not currently return a required value)
  • Added specific load screen messages

Atualização: 31 mai. 2017 às 11:31

  • Added initPlayerLocal filtering to prevent dedicated servers and headless clients from trying to start player startup process
  • Fixed: Some vehicle data was not correctly shared on dedicated servers

Atualização: 29 mai. 2017 às 6:51

  • Fixed: Extract task would not be assigned
  • Fixed: Civilian contact intel task would not complete if triggered by a client player
  • No longer possible for crew-type infantry classes to spawn as FOB guards
  • Force resupply AI actions added to supply boxes
  • Intel objects now more likely to be spaced further apart
  • Civilian informants must now be further away from enemies
  • Rebalanced enemy reinforcements to be slightly more frequent
  • Chance of enemy reinforcements now increases as mission progresses
  • Intel and civilian informants are now marked before mission start
  • Fixed: Some vehicle data was not correctly shared on dedicated servers
  • Better filtering for helicopter vehicle selections
  • Locate subtask added to steal vehicle task variant
  • Improved AO loadout area blacklisting so that Expanded AO locations are covered

Atualização: 28 mai. 2017 às 9:28

Team Planning menu changes:

  • Team Planning menu visuals revamped
  • Added unit focus camera (switched via button on squad loadout menu)
  • Unavailable support options are now disabled
  • Ready button replaces start button - requires all players to be ready before mission begins
  • Dynamic unit list sizing allows for potential expansion of player numbers (intended for DCO)
  • Dedicated open map button for all players
  • Options for 2 ground vehicles
  • Ground vehicle options react to selected insertion type
  • All players can see unit classes listed for all units
  • UAV support option added
  • Changed method of ground vehicle selection to guarantee both selections are given

Other changes:
  • Added more task description variants
  • Toned down ambient aircraft frequency
  • All team AI disabled on loadout selection
  • Fixed: Extraction helicopter crewed by enemies when advanced factions used
  • Improved artillery support spawn position check
  • Intel object actions removed for all players after use
  • Possible fix for units being killed on mission start
  • Reactive tasks now check for player presence in the AO before assignment
  • Fixed a JIP situation where revive would not be correctly added